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Jolt Physics
A multi core friendly Game Physics Engine
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▼
Jolt Physics
Architecture of Jolt Physics
Getting Started
►
Bodies
►
Constraints
►
Collision Detection
Character Controllers
The Simulation Step
Conventions and Limits
Big Worlds
Space Simulations
Deterministic Simulation
Rolling Back a Simulation
Being Sloppy While Still Being Deterministic
Working With Multiple Physics Systems
Debug Rendering
Memory Management
►
The Simulation Step in Detail
►
Jolt Physics Samples
►
Performance Test
►
Release Notes
►
Breaking API Changes
►
Building and Using Jolt Physics
Projects Using Jolt
►
Namespaces
▼
Classes
▼
Class List
►
std
►
AABBTreeBuilder
►
AABBTreeBuilderStats
►
AABBTreeToBuffer
►
AABox
►
AABoxCast
►
AddConvexRadius
►
AllHitCollisionCollector
AllocatorHasReallocate
AllocatorHasReallocate< STLAllocator< T > >
AllocatorHasReallocate< STLLocalAllocator< T, N > >
►
AngleConstraintPart
►
AnyHitCollisionCollector
►
Array
►
AxisConstraintPart
►
Body
►
BodyActivationListener
►
BodyCreationSettings
►
BodyDrawFilter
►
BodyFilter
►
BodyID
►
BodyInterface
►
BodyLockBase
►
BodyLockInterface
►
BodyLockInterfaceLocking
►
BodyLockInterfaceNoLock
►
BodyLockMultiBase
BodyLockMultiRead
BodyLockMultiWrite
BodyLockRead
BodyLockWrite
►
BodyManager
►
BodyPair
►
BodyWithMotionProperties
►
BoxShape
►
BoxShapeSettings
►
BroadPhase
►
BroadPhaseBruteForce
►
BroadPhaseCastResult
►
BroadPhaseLayer
►
BroadPhaseLayerFilter
►
BroadPhaseLayerInterface
►
BroadPhaseLayerInterfaceMask
►
BroadPhaseLayerInterfaceTable
►
BroadPhaseQuadTree
►
BroadPhaseQuery
►
BVec16
►
ByteBuffer
►
CalculateSolverSteps
►
CapsuleShape
►
CapsuleShapeSettings
►
CastConvexVsTriangles
►
CastSphereVsTriangles
►
Character
►
CharacterBase
►
CharacterBaseSettings
►
CharacterContactListener
►
CharacterContactSettings
►
CharacterID
►
CharacterSettings
►
CharacterVirtual
►
CharacterVirtualSettings
►
CharacterVsCharacterCollision
►
CharacterVsCharacterCollisionSimple
►
ClosestHitCollisionCollector
►
ClosestHitPerBodyCollisionCollector
►
CollideConvexVsTriangles
►
CollidePointResult
►
CollideSettingsBase
►
CollideShapeResult
►
CollideShapeSettings
►
CollideSoftBodyVertexIterator
►
CollideSoftBodyVerticesVsTriangles
►
CollideSphereVsTriangles
►
CollisionCollector
CollisionCollectorTraitsCastRay
CollisionCollectorTraitsCastShape
CollisionCollectorTraitsCollideShape
►
CollisionDispatch
►
CollisionEstimationResult
►
CollisionGroup
►
Color
►
CompoundShape
►
CompoundShapeSettings
►
ConeConstraint
►
ConeConstraintSettings
►
Constraint
►
ConstraintManager
►
ConstraintSettings
►
ContactConstraintManager
►
ContactListener
►
ContactManifold
►
ContactSettings
►
ConvexHullBuilder
►
ConvexHullBuilder2D
►
ConvexHullShape
►
ConvexHullShapeSettings
►
ConvexShape
►
ConvexShapeSettings
►
CylinderShape
►
CylinderShapeSettings
►
DebugRenderer
►
DebugRendererPlayback
►
DebugRendererRecorder
►
DebugRendererSimple
►
DecoratedShape
►
DecoratedShapeSettings
►
DefaultBroadPhaseLayerFilter
►
DefaultObjectLayerFilter
►
DistanceConstraint
►
DistanceConstraintSettings
►
DMat44
►
Double3
►
DualAxisConstraintPart
►
DummyCalculateSolverSteps
►
DVec3
►
DynMatrix
►
Ellipse
►
EmptyShape
►
EmptyShapeSettings
►
EPAConvexHullBuilder
►
EPAPenetrationDepth
►
Factory
►
FixedConstraint
►
FixedConstraintSettings
►
FixedSizeFreeList
►
Float2
►
Float3
►
Float4
FPExceptionDisableDivByZero
FPExceptionDisableInvalid
FPExceptionDisableOverflow
FPExceptionsEnable
►
GearConstraint
►
GearConstraintPart
►
GearConstraintSettings
►
GetTrianglesContextMultiVertexList
►
GetTrianglesContextVertexList
►
GJKClosestPoint
►
GroupFilter
►
GroupFilterTable
►
Hash
►
Hash< const char * >
►
Hash< double >
►
Hash< float >
►
Hash< std::string_view >
►
Hash< String >
►
Hash< T * >
►
HashTable
►
HeightFieldShape
►
HeightFieldShapeSettings
►
HingeConstraint
►
HingeConstraintSettings
►
HingeRotationConstraintPart
►
IgnoreMultipleBodiesFilter
►
IgnoreSingleBodyFilter
►
IgnoreSingleBodyFilterChained
►
IndependentAxisConstraintPart
►
IndexedTriangle
►
IndexedTriangleNoMaterial
►
InternalEdgeRemovingCollector
►
IObjectStreamIn
►
IObjectStreamOut
►
IslandBuilder
►
JobSystem
►
JobSystemSingleThreaded
►
JobSystemThreadPool
►
JobSystemWithBarrier
►
LargeIslandSplitter
►
LFHMAllocator
►
LFHMAllocatorContext
►
LinearCurve
►
LockFreeHashMap
►
MassProperties
►
Mat44
►
Matrix
►
MeshShape
►
MeshShapeSettings
►
MinkowskiDifference
MortonCode
►
MotionProperties
►
MotorcycleController
►
MotorcycleControllerSettings
►
MotorSettings
►
MutableCompoundShape
►
MutableCompoundShapeSettings
►
Mutex
►
MutexArray
►
NarrowPhaseQuery
►
NodeCodecQuadTreeHalfFloat
►
NonCopyable
►
ObjectLayerFilter
►
ObjectLayerPairFilter
►
ObjectLayerPairFilterMask
►
ObjectLayerPairFilterTable
►
ObjectStream
►
ObjectStreamBinaryIn
►
ObjectStreamBinaryOut
►
ObjectStreamIn
►
ObjectStreamOut
►
ObjectStreamTextIn
►
ObjectStreamTextOut
►
ObjectVsBroadPhaseLayerFilter
►
ObjectVsBroadPhaseLayerFilterMask
►
ObjectVsBroadPhaseLayerFilterTable
►
OffsetCenterOfMassShape
►
OffsetCenterOfMassShapeSettings
►
OrientedBox
►
PathConstraint
►
PathConstraintPath
►
PathConstraintPathHermite
►
PathConstraintSettings
PhysicsLock
►
PhysicsMaterial
►
PhysicsMaterialSimple
►
PhysicsScene
►
PhysicsSettings
►
PhysicsStepListener
►
PhysicsStepListenerContext
►
PhysicsSystem
►
PhysicsUpdateContext
►
Plane
►
PlaneShape
►
PlaneShapeSettings
►
PointConstraint
►
PointConstraintPart
►
PointConstraintSettings
►
PointConvexSupport
►
PolygonConvexSupport
►
PolyhedronSubmergedVolumeCalculator
►
ProfileMeasurement
►
Profiler
►
ProfileSample
►
ProfileThread
►
PulleyConstraint
►
PulleyConstraintSettings
►
QuadTree
►
Quat
►
RackAndPinionConstraint
►
RackAndPinionConstraintPart
►
RackAndPinionConstraintSettings
►
Ragdoll
►
RagdollSettings
RayCast
►
RayCastResult
►
RayCastSettings
►
RayCastT
►
RayInvDirection
►
Ref
►
RefConst
►
RefTarget
►
RefTargetVirtual
►
Result
►
ReversedShapeFilter
►
RotatedTranslatedShape
►
RotatedTranslatedShapeSettings
►
RotationEulerConstraintPart
►
RotationQuatConstraintPart
►
RRayCast
►
RShapeCast
►
RTTI
►
ScaledShape
►
ScaledShapeSettings
►
ScopeExit
►
Semaphore
►
SerializableAttribute
►
SerializableObject
►
Shape
ShapeCast
►
ShapeCastResult
►
ShapeCastSettings
►
ShapeCastT
►
ShapeFilter
►
ShapeFunctions
►
ShapeSettings
►
SharedLock
►
SharedMutex
►
SimShapeFilter
►
SimShapeFilterWrapper
►
SixDOFConstraint
►
SixDOFConstraintSettings
►
SkeletalAnimation
►
Skeleton
►
SkeletonMapper
►
SkeletonPose
►
SliderConstraint
►
SliderConstraintSettings
►
SoftBodyContactListener
►
SoftBodyContactSettings
►
SoftBodyCreationSettings
►
SoftBodyManifold
►
SoftBodyMotionProperties
►
SoftBodyShape
►
SoftBodySharedSettings
►
SoftBodyUpdateContext
►
SoftBodyVertex
►
SoftBodyWithMotionPropertiesAndShape
►
SpecifiedBroadPhaseLayerFilter
►
SpecifiedObjectLayerFilter
►
Sphere
►
SphereShape
►
SphereShapeSettings
►
SpringPart
►
SpringSettings
►
StateRecorder
►
StateRecorderFilter
►
StateRecorderImpl
►
StaticArray
►
StaticCompoundShape
►
StaticCompoundShapeSettings
►
STLAlignedAllocator
►
STLAllocator
►
STLLocalAllocator
►
STLTempAllocator
►
StreamIn
►
StreamInWrapper
►
StreamOut
►
StreamOutWrapper
►
StridedPtr
►
SubShapeID
►
SubShapeIDCreator
►
SubShapeIDPair
►
SwingTwistConstraint
►
SwingTwistConstraintPart
►
SwingTwistConstraintSettings
►
TaperedCapsuleShape
►
TaperedCapsuleShapeSettings
►
TaperedCylinderShape
►
TaperedCylinderShapeSettings
►
TempAllocator
►
TempAllocatorImpl
►
TempAllocatorImplWithMallocFallback
►
TempAllocatorMalloc
►
TrackedVehicleController
►
TrackedVehicleControllerSettings
►
TransformedConvexObject
►
TransformedShape
►
Triangle
►
TriangleCodecIndexed8BitPackSOA4Flags
►
TriangleConvexSupport
►
TriangleShape
►
TriangleShapeSettings
►
TriangleSplitter
►
TriangleSplitterBinning
►
TriangleSplitterMean
►
TwoBodyConstraint
►
TwoBodyConstraintSettings
►
UniqueLock
►
UnorderedMap
UnorderedMapDetail
UnorderedSet
UnorderedSetDetail
►
UVec4
►
Vec3
►
Vec4
►
Vector
►
VehicleAntiRollBar
►
VehicleCollisionTester
►
VehicleCollisionTesterCastCylinder
►
VehicleCollisionTesterCastSphere
►
VehicleCollisionTesterRay
►
VehicleConstraint
►
VehicleConstraintSettings
►
VehicleController
►
VehicleControllerSettings
►
VehicleDifferentialSettings
►
VehicleEngine
►
VehicleEngineSettings
►
VehicleTrack
►
VehicleTrackSettings
►
VehicleTransmission
►
VehicleTransmissionSettings
►
Wheel
►
WheeledVehicleController
►
WheeledVehicleControllerSettings
►
WheelSettings
►
WheelSettingsTV
►
WheelSettingsWV
►
WheelTV
►
WheelWV
Class Index
►
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PhysicsSettings Member List
This is the complete list of members for
PhysicsSettings
, including all inherited members.
mAllowSleeping
PhysicsSettings
mBaumgarte
PhysicsSettings
mBodyPairCacheCosMaxDeltaRotationDiv2
PhysicsSettings
mBodyPairCacheMaxDeltaPositionSq
PhysicsSettings
mCheckActiveEdges
PhysicsSettings
mConstraintWarmStart
PhysicsSettings
mContactNormalCosMaxDeltaRotation
PhysicsSettings
mContactPointPreserveLambdaMaxDistSq
PhysicsSettings
mDeterministicSimulation
PhysicsSettings
mLinearCastMaxPenetration
PhysicsSettings
mLinearCastThreshold
PhysicsSettings
mManifoldTolerance
PhysicsSettings
mMaxInFlightBodyPairs
PhysicsSettings
mMaxPenetrationDistance
PhysicsSettings
mMinVelocityForRestitution
PhysicsSettings
mNumPositionSteps
PhysicsSettings
mNumVelocitySteps
PhysicsSettings
mPenetrationSlop
PhysicsSettings
mPointVelocitySleepThreshold
PhysicsSettings
mSpeculativeContactDistance
PhysicsSettings
mStepListenerBatchesPerJob
PhysicsSettings
mStepListenersBatchSize
PhysicsSettings
mTimeBeforeSleep
PhysicsSettings
mUseBodyPairContactCache
PhysicsSettings
mUseLargeIslandSplitter
PhysicsSettings
mUseManifoldReduction
PhysicsSettings
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