#define JPH_NAMESPACE_END
Definition: Core.h:240
uint64_t uint64
Definition: Core.h:313
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:234
constexpr float DegreesToRadians(float inV)
Convert a value from degrees to radians.
Definition: Math.h:13
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:29
JPH_INLINE float Cos(float inX)
Cosine of x (input in radians)
Definition: Trigonometry.h:20
ID of a body. This is a way of reasoning about bodies in a multithreaded simulation while avoiding ra...
Definition: BodyID.h:13
Base class for character class.
Definition: CharacterBase.h:46
void SetMaxSlopeAngle(float inMaxSlopeAngle)
Set the maximum angle of slope that character can still walk on (radians)
Definition: CharacterBase.h:57
RVec3 GetGroundPosition() const
Get the contact point with the ground.
Definition: CharacterBase.h:92
EGroundState mGroundState
Definition: CharacterBase.h:136
RefConst< PhysicsMaterial > mGroundMaterial
Definition: CharacterBase.h:142
Vec3 GetUp() const
Definition: CharacterBase.h:62
SubShapeID GetGroundSubShapeID() const
Sub part of the body that we're standing on.
Definition: CharacterBase.h:107
RVec3 mGroundPosition
Definition: CharacterBase.h:139
static constexpr float cNoMaxSlopeAngle
Definition: CharacterBase.h:130
Vec3 mGroundNormal
Definition: CharacterBase.h:140
void SetUp(Vec3Arg inUp)
Set the up vector for the character.
Definition: CharacterBase.h:61
RefConst< Shape > mShape
Definition: CharacterBase.h:121
virtual ~CharacterBase()=default
Destructor.
Vec3 mUp
Definition: CharacterBase.h:124
Vec3 GetGroundVelocity() const
Velocity in world space of ground.
Definition: CharacterBase.h:98
bool IsSupported() const
Returns true if the player is supported by normal or steep ground.
Definition: CharacterBase.h:89
EGroundState
Definition: CharacterBase.h:76
@ OnGround
Character is on the ground and can move freely.
@ OnSteepGround
Character is on a slope that is too steep and can't climb up any further. The caller should start app...
@ NotSupported
Character is touching an object, but is not supported by it and should fall. The GetGroundXXX functio...
@ InAir
Character is in the air and is not touching anything.
bool IsSlopeTooSteep(Vec3Arg inNormal) const
Check if the normal of the ground surface is too steep to walk on.
Definition: CharacterBase.h:65
BodyID mGroundBodyID
Definition: CharacterBase.h:137
float mCosMaxSlopeAngle
Definition: CharacterBase.h:133
float GetCosMaxSlopeAngle() const
Definition: CharacterBase.h:58
virtual void SaveState(StateRecorder &inStream) const
Definition: CharacterBase.cpp:22
BodyID GetGroundBodyID() const
BodyID of the object the character is standing on. Note may have been removed!
Definition: CharacterBase.h:104
EGroundState GetGroundState() const
Current ground state.
Definition: CharacterBase.h:86
const PhysicsMaterial * GetGroundMaterial() const
Material that the character is standing on.
Definition: CharacterBase.h:101
PhysicsSystem * mSystem
Definition: CharacterBase.h:118
uint64 mGroundUserData
Definition: CharacterBase.h:143
virtual void RestoreState(StateRecorder &inStream)
Definition: CharacterBase.cpp:33
Vec3 mGroundVelocity
Definition: CharacterBase.h:141
Vec3 GetGroundNormal() const
Get the contact normal with the ground.
Definition: CharacterBase.h:95
uint64 GetGroundUserData() const
User data value of the body that we're standing on.
Definition: CharacterBase.h:110
Plane mSupportingVolume
Definition: CharacterBase.h:127
SubShapeID mGroundBodySubShapeID
Definition: CharacterBase.h:138
const Shape * GetShape() const
Get the current shape that the character is using.
Definition: CharacterBase.h:73
Base class for configuration of a character.
Definition: CharacterBase.h:21
Plane mSupportingVolume
Definition: CharacterBase.h:34
float mMaxSlopeAngle
Maximum angle of slope that character can still walk on (radians).
Definition: CharacterBase.h:37
virtual JPH_OVERRIDE_NEW_DELETE ~CharacterBaseSettings()=default
Virtual destructor.
Vec3 mUp
Vector indicating the up direction of the character.
Definition: CharacterBase.h:29
RefConst< Shape > mShape
Definition: CharacterBase.h:41
Class that makes another class non-copyable. Usage: Inherit from NonCopyable.
Definition: NonCopyable.h:11
Definition: PhysicsMaterial.h:23
static RefConst< PhysicsMaterial > sDefault
Default material that is used when a shape has no materials defined.
Definition: PhysicsMaterial.h:31
Definition: PhysicsSystem.h:28
An infinite plane described by the formula X . Normal + Constant = 0.
Definition: Plane.h:11
Definition: Reference.h:154
Definition: Reference.h:35
Base class for all shapes (collision volume of a body). Defines a virtual interface for collision det...
Definition: Shape.h:170
Definition: StateRecorder.h:15
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition: SubShapeID.h:23
JPH_INLINE float Dot(Vec3Arg inV2) const
Dot product.
Definition: Vec3.inl:637
static JPH_INLINE Vec3 sAxisY()
Definition: Vec3.h:52
static JPH_INLINE Vec3 sZero()
Vector with all zeros.
Definition: Vec3.inl:107