19                Float3(
float inX, 
float inY, 
float inZ) : x(inX), y(inY), z(inZ) { }
 
   21    float       operator [] (
int inCoordinate)
 const     
   24        return *(&x + inCoordinate); 
 
   27    bool        operator == (
const Float3 &inRHS)
 const 
   29        return x == inRHS.
x && y == inRHS.
y && z == inRHS.
z;
 
   32    bool        operator != (
const Float3 &inRHS)
 const 
   34        return x != inRHS.
x || y != inRHS.
y || z != inRHS.
z;
 
   44static_assert(is_trivial<Float3>(), 
"Is supposed to be a trivial type!");
 
#define JPH_NAMESPACE_END
Definition: Core.h:240
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:234
Array< Float3 > VertexList
Definition: Float3.h:42
#define JPH_MAKE_HASHABLE(type,...)
Definition: HashCombine.h:87
#define JPH_ASSERT(...)
Definition: IssueReporting.h:33
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:29
std::vector< T, STLAllocator< T > > Array
Definition: STLAllocator.h:81
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition: Float3.h:13
Float3(float inX, float inY, float inZ)
Definition: Float3.h:19
float y
Definition: Float3.h:38
float z
Definition: Float3.h:39
JPH_OVERRIDE_NEW_DELETE Float3()=default
Intentionally not initialized for performance reasons.
float x
Definition: Float3.h:37
Float3(const Float3 &inRHS)=default