9#ifdef JPH_DEBUG_RENDERER
105 virtual AABox GetLocalBounds()
const override;
123 virtual Vec3 GetSurfaceNormal(
const SubShapeID &inSubShapeID,
Vec3Arg inLocalSurfacePosition)
const override;
126 virtual void GetSupportingFace(
const SubShapeID &inSubShapeID,
Vec3Arg inDirection,
Vec3Arg inScale,
Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices)
const override;
131#ifdef JPH_DEBUG_RENDERER
144 virtual void GetTrianglesStart(GetTrianglesContext &ioContext,
const AABox &inBox,
Vec3Arg inPositionCOM,
QuatArg inRotation,
Vec3Arg inScale)
const override;
147 virtual int GetTrianglesNext(GetTrianglesContext &ioContext,
int inMaxTrianglesRequested,
Float3 *outTriangleVertices,
const PhysicsMaterial **outMaterials =
nullptr)
const override;
154 bool IsNoCollision(
uint inX,
uint inY)
const;
158 bool ProjectOntoSurface(
Vec3Arg inLocalPosition,
Vec3 &outSurfacePosition,
SubShapeID &outSubShapeID)
const;
161 virtual void SaveBinaryState(
StreamOut &inStream)
const override;
166 virtual Stats GetStats()
const override;
171#ifdef JPH_DEBUG_RENDERER
177 static void sRegister();
181 virtual void RestoreBinaryState(
StreamIn &inStream)
override;
191 void CalculateActiveEdges();
194 void StoreMaterialIndices(
const Array<uint8> &inMaterialIndices);
203 static inline void sGetRangeBlockOffsetAndStride(
uint inNumBlocks,
uint inMaxLevel,
uint &outRangeBlockOffset,
uint &outRangeBlockStride);
206 inline void GetBlockOffsetAndScale(
uint inBlockX,
uint inBlockY,
uint inRangeBlockOffset,
uint inRangeBlockStride,
float &outBlockOffset,
float &outBlockScale)
const;
212 inline Vec3 GetPosition(
uint inX,
uint inY,
float inBlockOffset,
float inBlockScale,
bool &outNoCollision)
const;
215 uint GetSubShapeIDBits()
const;
219 inline void DecodeSubShapeID(
const SubShapeID &inSubShapeID,
uint &outX,
uint &outY,
uint &outTriangle)
const;
225 static void sCollideConvexVsHeightField(
const Shape *inShape1,
const Shape *inShape2,
Vec3Arg inScale1,
Vec3Arg inScale2,
Mat44Arg inCenterOfMassTransform1,
Mat44Arg inCenterOfMassTransform2,
const SubShapeIDCreator &inSubShapeIDCreator1,
const SubShapeIDCreator &inSubShapeIDCreator2,
const CollideShapeSettings &inCollideShapeSettings,
CollideShapeCollector &ioCollector,
const ShapeFilter &inShapeFilter);
226 static void sCollideSphereVsHeightField(
const Shape *inShape1,
const Shape *inShape2,
Vec3Arg inScale1,
Vec3Arg inScale2,
Mat44Arg inCenterOfMassTransform1,
Mat44Arg inCenterOfMassTransform2,
const SubShapeIDCreator &inSubShapeIDCreator1,
const SubShapeIDCreator &inSubShapeIDCreator2,
const CollideShapeSettings &inCollideShapeSettings,
CollideShapeCollector &ioCollector,
const ShapeFilter &inShapeFilter);
231 template <
class Visitor>
232 JPH_INLINE
void WalkHeightField(Visitor &ioVisitor)
const;
235 struct alignas(16) RangeBlock
242 static const uint sGridOffsets[];
253 uint8 mSampleMask = 0xff;
263 uint32 mNumBitsPerMaterialIndex = 0;
265#ifdef JPH_DEBUG_RENDERER
268 mutable bool mCachedUseMaterialColors =
false;
uint32_t uint32
Definition: Core.h:312
unsigned int uint
Definition: Core.h:309
#define JPH_NAMESPACE_END
Definition: Core.h:240
uint8_t uint8
Definition: Core.h:310
uint16_t uint16
Definition: Core.h:311
#define JPH_IF_DEBUG_RENDERER(...)
Definition: Core.h:378
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:234
#define JPH_ASSERT(...)
Definition: IssueReporting.h:33
uint CountTrailingZeros(uint32 inValue)
Compute number of trailing zero bits (how many low bits are zero)
Definition: Math.h:95
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:29
Array< RefConst< PhysicsMaterial > > PhysicsMaterialList
Definition: PhysicsMaterial.h:50
std::vector< T, STLAllocator< T > > Array
Definition: STLAllocator.h:81
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(class_name)
Definition: SerializableObject.h:100
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition: Shape.h:71
EShapeType
Shapes are categorized in groups, each shape can return which group it belongs to through its Shape::...
Definition: Shape.h:55
@ HeightField
Used by HeightFieldShape.
Axis aligned box.
Definition: AABox.h:16
Settings to be passed with a collision query.
Definition: CollideShape.h:94
Virtual interface that allows collecting multiple collision results.
Definition: CollisionCollector.h:45
Class that holds an RGBA color with 8-bits per component.
Definition: Color.h:16
Base class for all convex shapes. Defines a virtual interface.
Definition: ConvexShape.h:36
Simple triangle renderer for debugging purposes.
Definition: DebugRenderer.h:25
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition: Float3.h:13
Definition: HeightFieldShape.cpp:1058
A height field shape. Cannot be used as a dynamic object.
Definition: HeightFieldShape.h:93
virtual float GetInnerRadius() const override
Definition: HeightFieldShape.h:111
JPH_OVERRIDE_NEW_DELETE HeightFieldShape()
Constructor.
Definition: HeightFieldShape.h:98
static bool sDrawTriangleOutlines
Definition: HeightFieldShape.h:173
virtual uint GetSubShapeIDBitsRecursive() const override
Get the max number of sub shape ID bits that are needed to be able to address any leaf shape in this ...
Definition: HeightFieldShape.h:108
virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override
Definition: HeightFieldShape.h:129
virtual bool MustBeStatic() const override
Check if this shape can only be used to create a static body or if it can also be dynamic/kinematic.
Definition: HeightFieldShape.h:102
virtual float GetVolume() const override
Definition: HeightFieldShape.h:169
Class that constructs a HeightFieldShape.
Definition: HeightFieldShape.h:39
void DetermineMinAndMaxSample(float &outMinValue, float &outMaxValue, float &outQuantizationScale) const
Definition: HeightFieldShape.cpp:105
Vec3 mOffset
Definition: HeightFieldShape.h:70
Array< float > mHeightSamples
Definition: HeightFieldShape.h:84
uint32 mBitsPerSample
Definition: HeightFieldShape.h:82
uint32 mSampleCount
Definition: HeightFieldShape.h:72
uint32 mBlockSize
Definition: HeightFieldShape.h:77
virtual ShapeResult Create() const override
Create a shape according to the settings specified by this object.
Definition: HeightFieldShape.cpp:98
Vec3 mScale
Definition: HeightFieldShape.h:71
Array< uint8 > mMaterialIndices
Definition: HeightFieldShape.h:85
PhysicsMaterialList mMaterials
The materials of square at (x, y) is: mMaterials[mMaterialIndices[x + y * (mSampleCount - 1)]].
Definition: HeightFieldShape.h:88
uint32 CalculateBitsPerSampleForError(float inMaxError) const
Definition: HeightFieldShape.cpp:124
Describes the mass and inertia properties of a body. Used during body construction only.
Definition: MassProperties.h:16
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
Definition: PhysicsMaterial.h:23
An infinite plane described by the formula X . Normal + Constant = 0.
Definition: Plane.h:11
Specialization of cast result against a shape.
Definition: CastResult.h:27
Settings to be passed with a ray cast.
Definition: RayCast.h:64
Settings to be passed with a shape cast.
Definition: ShapeCast.h:92
Filter class.
Definition: ShapeFilter.h:17
Base class for all shapes (collision volume of a body). Defines a virtual interface for collision det...
Definition: Shape.h:170
Result< Ref< Shape > > ShapeResult
Definition: Shape.h:139
Simple binary input stream.
Definition: StreamIn.h:11
Simple binary output stream.
Definition: StreamOut.h:11
Definition: SubShapeID.h:108
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition: SubShapeID.h:23
static JPH_INLINE Vec3 sZero()
Vector with all zeros.
Definition: Vec3.inl:107
static JPH_INLINE Vec3 sReplicate(float inV)
Replicate inV across all components.
Definition: Vec3.inl:118
Constants for HeightFieldShape, this was moved out of the HeightFieldShape because of a linker bug.
Definition: HeightFieldShape.h:20
constexpr uint cNumBitsXY
A position in the hierarchical grid is defined by a level (which grid), x and y position....
Definition: HeightFieldShape.h:28
constexpr uint cMaskBitsXY
Definition: HeightFieldShape.h:29
constexpr int cStackSize
Stack size to use during WalkHeightField.
Definition: HeightFieldShape.h:25
constexpr uint16 cMaxHeightValue16
This is the maximum allowed height value.
Definition: HeightFieldShape.h:34
constexpr float cNoCollisionValue
Value used to create gaps in the height field.
Definition: HeightFieldShape.h:22
constexpr uint16 cNoCollisionValue16
When height samples are converted to 16 bit:
Definition: HeightFieldShape.h:33
constexpr uint cLevelShift
Definition: HeightFieldShape.h:30
Definition: HeightFieldShape.cpp:1674
Definition: ShapeCast.h:69