Jolt Physics
A multi core friendly Game Physics Engine
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MeshShape.h
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1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
12#ifdef JPH_DEBUG_RENDERER
14#endif // JPH_DEBUG_RENDERER
15
17
18class ConvexShape;
20
22class MeshShapeSettings final : public ShapeSettings
23{
24public:
26
27
28 MeshShapeSettings() = default;
29
31 MeshShapeSettings(const TriangleList &inTriangles, const PhysicsMaterialList &inMaterials = PhysicsMaterialList());
32 MeshShapeSettings(const VertexList &inVertices, const IndexedTriangleList &inTriangles, const PhysicsMaterialList &inMaterials = PhysicsMaterialList());
33
35 void Sanitize();
36
37 // See: ShapeSettings
38 virtual ShapeResult Create() const override;
39
43
46
50};
51
53class MeshShape final : public Shape
54{
55public:
57
60 MeshShape(const MeshShapeSettings &inSettings, ShapeResult &outResult);
61
62 // See Shape::MustBeStatic
63 virtual bool MustBeStatic() const override { return true; }
64
65 // See Shape::GetLocalBounds
66 virtual AABox GetLocalBounds() const override;
67
68 // See Shape::GetSubShapeIDBitsRecursive
69 virtual uint GetSubShapeIDBitsRecursive() const override;
70
71 // See Shape::GetInnerRadius
72 virtual float GetInnerRadius() const override { return 0.0f; }
73
74 // See Shape::GetMassProperties
75 virtual MassProperties GetMassProperties() const override;
76
77 // See Shape::GetMaterial
78 virtual const PhysicsMaterial * GetMaterial(const SubShapeID &inSubShapeID) const override;
79
82
85 uint GetMaterialIndex(const SubShapeID &inSubShapeID) const;
86
87 // See Shape::GetSurfaceNormal
88 virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override;
89
90 // See Shape::GetSupportingFace
91 virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override;
92
93#ifdef JPH_DEBUG_RENDERER
94 // See Shape::Draw
95 virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override;
96#endif // JPH_DEBUG_RENDERER
97
98 // See Shape::CastRay
99 virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override;
100 virtual void CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
101
105 virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
106
107 // See Shape::GetTrianglesStart
108 virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override;
109
110 // See Shape::GetTrianglesNext
111 virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override;
112
113 // See Shape::GetSubmergedVolume
114 virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override { JPH_ASSERT(false, "Not supported"); }
115
116 // See Shape
117 virtual void SaveBinaryState(StreamOut &inStream) const override;
118 virtual void SaveMaterialState(PhysicsMaterialList &outMaterials) const override;
119 virtual void RestoreMaterialState(const PhysicsMaterialRefC *inMaterials, uint inNumMaterials) override;
120
121 // See Shape::GetStats
122 virtual Stats GetStats() const override;
123
124 // See Shape::GetVolume
125 virtual float GetVolume() const override { return 0; }
126
127#ifdef JPH_DEBUG_RENDERER
128 // Settings
131#endif // JPH_DEBUG_RENDERER
132
133 // Register shape functions with the registry
134 static void sRegister();
135
136protected:
137 // See: Shape::RestoreBinaryState
138 virtual void RestoreBinaryState(StreamIn &inStream) override;
139
140private:
141 struct MSGetTrianglesContext;
142
143 static constexpr int NumTriangleBits = 3;
144 static constexpr int MaxTrianglesPerLeaf = 1 << NumTriangleBits;
145
147 static void sFindActiveEdges(const VertexList &inVertices, IndexedTriangleList &ioIndices);
148
150 template <class Visitor>
151 void WalkTree(Visitor &ioVisitor) const;
152
154 template <class Visitor>
155 void WalkTreePerTriangle(const SubShapeIDCreator &inSubShapeIDCreator2, Visitor &ioVisitor) const;
156
158 inline void DecodeSubShapeID(const SubShapeID &inSubShapeID, const void *&outTriangleBlock, uint32 &outTriangleIndex) const;
159
160 // Helper functions called by CollisionDispatch
161 static void sCollideConvexVsMesh(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
162 static void sCollideSphereVsMesh(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
163 static void sCastConvexVsMesh(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
164 static void sCastSphereVsMesh(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
165
168
169 ByteBuffer mTree;
170
172 enum ETriangleFlags
173 {
175 FLAGS_MATERIAL_BITS = 5,
176 FLAGS_MATERIAL_MASK = (1 << FLAGS_MATERIAL_BITS) - 1,
177
179 FLAGS_ACTIVE_EGDE_SHIFT = FLAGS_MATERIAL_BITS,
180 FLAGS_ACTIVE_EDGE_BITS = 3,
181 FLAGS_ACTIVE_EDGE_MASK = (1 << FLAGS_ACTIVE_EDGE_BITS) - 1
182 };
183
184#ifdef JPH_DEBUG_RENDERER
185 mutable DebugRenderer::GeometryRef mGeometry;
186 mutable bool mCachedTrianglesColoredPerGroup = false;
187 mutable bool mCachedUseMaterialColors = false;
188#endif // JPH_DEBUG_RENDERER
189};
190
uint32_t uint32
Definition: Core.h:312
unsigned int uint
Definition: Core.h:309
#define JPH_NAMESPACE_END
Definition: Core.h:240
#define JPH_IF_DEBUG_RENDERER(...)
Definition: Core.h:378
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:234
Array< Float3 > VertexList
Definition: Float3.h:42
Array< IndexedTriangle > IndexedTriangleList
Definition: IndexedTriangle.h:105
#define JPH_ASSERT(...)
Definition: IssueReporting.h:33
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:29
Array< RefConst< PhysicsMaterial > > PhysicsMaterialList
Definition: PhysicsMaterial.h:50
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(class_name)
Definition: SerializableObject.h:100
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition: Shape.h:71
EShapeType
Shapes are categorized in groups, each shape can return which group it belongs to through its Shape::...
Definition: Shape.h:55
@ Mesh
Used by MeshShape.
Array< Triangle > TriangleList
Definition: Triangle.h:32
Axis aligned box.
Definition: AABox.h:16
Simple byte buffer, aligned to a cache line.
Definition: ByteBuffer.h:16
Settings to be passed with a collision query.
Definition: CollideShape.h:94
Virtual interface that allows collecting multiple collision results.
Definition: CollisionCollector.h:45
Class that holds an RGBA color with 8-bits per component.
Definition: Color.h:16
Base class for all convex shapes. Defines a virtual interface.
Definition: ConvexShape.h:36
Simple triangle renderer for debugging purposes.
Definition: DebugRenderer.h:25
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition: Float3.h:13
Describes the mass and inertia properties of a body. Used during body construction only.
Definition: MassProperties.h:16
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
A mesh shape, consisting of triangles. Cannot be used as a dynamic object.
Definition: MeshShape.h:54
virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override
Definition: MeshShape.h:114
JPH_OVERRIDE_NEW_DELETE MeshShape()
Constructor.
Definition: MeshShape.h:59
static bool sDrawTriangleGroups
Definition: MeshShape.h:129
virtual float GetVolume() const override
Definition: MeshShape.h:125
virtual float GetInnerRadius() const override
Definition: MeshShape.h:72
static bool sDrawTriangleOutlines
Definition: MeshShape.h:130
virtual bool MustBeStatic() const override
Check if this shape can only be used to create a static body or if it can also be dynamic/kinematic.
Definition: MeshShape.h:63
const PhysicsMaterialList & GetMaterialList() const
Get the list of all materials.
Definition: MeshShape.h:81
Class that constructs a MeshShape.
Definition: MeshShape.h:23
IndexedTriangleList mIndexedTriangles
Original list of indexed triangles.
Definition: MeshShape.h:42
void Sanitize()
Sanitize the mesh data. Remove duplicate and degenerate triangles.
Definition: MeshShape.cpp:90
VertexList mTriangleVertices
Mesh data.
Definition: MeshShape.h:41
virtual ShapeResult Create() const override
Create a shape according to the settings specified by this object.
Definition: MeshShape.cpp:108
PhysicsMaterialList mMaterials
Materials assigned to the triangles. Each triangle specifies which material it uses through its mMate...
Definition: MeshShape.h:45
uint mMaxTrianglesPerLeaf
Definition: MeshShape.h:49
Definition: PhysicsMaterial.h:23
An infinite plane described by the formula X . Normal + Constant = 0.
Definition: Plane.h:11
Definition: Quat.h:33
Specialization of cast result against a shape.
Definition: CastResult.h:27
Settings to be passed with a ray cast.
Definition: RayCast.h:64
Settings to be passed with a shape cast.
Definition: ShapeCast.h:92
Filter class.
Definition: ShapeFilter.h:17
Base class for all shapes (collision volume of a body). Defines a virtual interface for collision det...
Definition: Shape.h:170
Definition: Shape.h:135
Result< Ref< Shape > > ShapeResult
Definition: Shape.h:139
Simple binary input stream.
Definition: StreamIn.h:11
Simple binary output stream.
Definition: StreamOut.h:11
Definition: SubShapeID.h:108
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition: SubShapeID.h:23
Definition: Vec3.h:16
Definition: MeshShape.cpp:919
Definition: RayCast.h:41
Definition: ShapeCast.h:69