Jolt Physics
A multi core friendly Game Physics Engine
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OffsetCenterOfMassShape.h
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1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
8
10
12
15{
16public:
18
19
21
23 OffsetCenterOfMassShapeSettings(Vec3Arg inOffset, const ShapeSettings *inShape) : DecoratedShapeSettings(inShape), mOffset(inOffset) { }
24
26 OffsetCenterOfMassShapeSettings(Vec3Arg inOffset, const Shape *inShape): DecoratedShapeSettings(inShape), mOffset(inOffset) { }
27
28 // See: ShapeSettings
29 virtual ShapeResult Create() const override;
30
32};
33
36{
37public:
39
43
45 Vec3 GetOffset() const { return mOffset; }
46
47 // See Shape::GetCenterOfMass
48 virtual Vec3 GetCenterOfMass() const override { return mInnerShape->GetCenterOfMass() + mOffset; }
49
50 // See Shape::GetLocalBounds
51 virtual AABox GetLocalBounds() const override;
52
53 // See Shape::GetWorldSpaceBounds
54 virtual AABox GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const override;
56
57 // See Shape::GetInnerRadius
58 virtual float GetInnerRadius() const override { return mInnerShape->GetInnerRadius(); }
59
60 // See Shape::GetMassProperties
61 virtual MassProperties GetMassProperties() const override
62 {
64 mp.Translate(mOffset);
65 return mp;
66 }
67
68 // See Shape::GetSubShapeTransformedShape
69 virtual TransformedShape GetSubShapeTransformedShape(const SubShapeID &inSubShapeID, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, SubShapeID &outRemainder) const override;
70
71 // See Shape::GetSurfaceNormal
72 virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override;
73
74 // See Shape::GetSupportingFace
75 virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override;
76
77 // See Shape::GetSubmergedVolume
78 virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override;
79
80#ifdef JPH_DEBUG_RENDERER
81 // See Shape::Draw
82 virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override;
83
84 // See Shape::DrawGetSupportFunction
85 virtual void DrawGetSupportFunction(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inDrawSupportDirection) const override;
86
87 // See Shape::DrawGetSupportingFace
88 virtual void DrawGetSupportingFace(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale) const override;
89#endif // JPH_DEBUG_RENDERER
90
91 // See Shape::CastRay
92 virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override;
93 virtual void CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
94
95 // See: Shape::CollidePoint
96 virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter = { }) const override;
97
98 // See Shape::CollectTransformedShapes
99 virtual void CollectTransformedShapes(const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, const SubShapeIDCreator &inSubShapeIDCreator, TransformedShapeCollector &ioCollector, const ShapeFilter &inShapeFilter) const override;
100
101 // See Shape::TransformShape
102 virtual void TransformShape(Mat44Arg inCenterOfMassTransform, TransformedShapeCollector &ioCollector) const override;
103
104 // See Shape::GetTrianglesStart
105 virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override { JPH_ASSERT(false, "Cannot call on non-leaf shapes, use CollectTransformedShapes to collect the leaves first!"); }
106
107 // See Shape::GetTrianglesNext
108 virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials = nullptr) const override { JPH_ASSERT(false, "Cannot call on non-leaf shapes, use CollectTransformedShapes to collect the leaves first!"); return 0; }
109
110 // See Shape
111 virtual void SaveBinaryState(StreamOut &inStream) const override;
112
113 // See Shape::GetStats
114 virtual Stats GetStats() const override { return Stats(sizeof(*this), 0); }
115
116 // See Shape::GetVolume
117 virtual float GetVolume() const override { return mInnerShape->GetVolume(); }
118
119 // See Shape::IsValidScale
120 virtual bool IsValidScale(Vec3Arg inScale) const override { return mInnerShape->IsValidScale(inScale); }
121
122 // Register shape functions with the registry
123 static void sRegister();
124
125protected:
126 // See: Shape::RestoreBinaryState
127 virtual void RestoreBinaryState(StreamIn &inStream) override;
128
129private:
130 // Helper functions called by CollisionDispatch
131 static void sCollideOffsetCenterOfMassVsShape(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
132 static void sCollideShapeVsOffsetCenterOfMass(const Shape *inShape1, const Shape *inShape2, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector, const ShapeFilter &inShapeFilter);
133 static void sCastOffsetCenterOfMassVsShape(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
134 static void sCastShapeVsOffsetCenterOfMass(const ShapeCast &inShapeCast, const ShapeCastSettings &inShapeCastSettings, const Shape *inShape, Vec3Arg inScale, const ShapeFilter &inShapeFilter, Mat44Arg inCenterOfMassTransform2, const SubShapeIDCreator &inSubShapeIDCreator1, const SubShapeIDCreator &inSubShapeIDCreator2, CastShapeCollector &ioCollector);
135
136 Vec3 mOffset;
137};
138
#define JPH_NAMESPACE_END
Definition: Core.h:240
#define JPH_IF_DEBUG_RENDERER(...)
Definition: Core.h:378
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:234
#define JPH_ASSERT(...)
Definition: IssueReporting.h:33
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:29
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(class_name)
Definition: SerializableObject.h:100
EShapeSubType
This enumerates all shape types, each shape can return its type through Shape::GetSubType.
Definition: Shape.h:71
Axis aligned box.
Definition: AABox.h:16
Settings to be passed with a collision query.
Definition: CollideShape.h:94
Virtual interface that allows collecting multiple collision results.
Definition: CollisionCollector.h:45
Class that holds an RGBA color with 8-bits per component.
Definition: Color.h:16
Simple triangle renderer for debugging purposes.
Definition: DebugRenderer.h:25
Base class for shapes that decorate another shape with extra functionality (e.g. scale,...
Definition: DecoratedShape.h:29
RefConst< Shape > mInnerShape
Definition: DecoratedShape.h:67
Class that constructs a DecoratedShape.
Definition: DecoratedShape.h:13
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition: Float3.h:13
Describes the mass and inertia properties of a body. Used during body construction only.
Definition: MassProperties.h:16
void Translate(Vec3Arg inTranslation)
Translate the inertia by a vector inTranslation.
Definition: MassProperties.cpp:162
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
This shape will shift the center of mass of a child shape, it can e.g. be used to lower the center of...
Definition: OffsetCenterOfMassShape.h:36
virtual float GetInnerRadius() const override
Definition: OffsetCenterOfMassShape.h:58
virtual Vec3 GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const override
Definition: OffsetCenterOfMassShape.cpp:65
virtual void CollectTransformedShapes(const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, const SubShapeIDCreator &inSubShapeIDCreator, TransformedShapeCollector &ioCollector, const ShapeFilter &inShapeFilter) const override
Definition: OffsetCenterOfMassShape.cpp:130
virtual void Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const override
Draw the shape at a particular location with a particular color (debugging purposes)
Definition: OffsetCenterOfMassShape.cpp:82
virtual void CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter={ }) const override
Definition: OffsetCenterOfMassShape.cpp:120
virtual void SaveBinaryState(StreamOut &inStream) const override
Saves the contents of the shape in binary form to inStream.
Definition: OffsetCenterOfMassShape.cpp:183
virtual bool IsValidScale(Vec3Arg inScale) const override
Definition: OffsetCenterOfMassShape.h:120
Vec3 GetOffset() const
Access the offset that is applied to the center of mass.
Definition: OffsetCenterOfMassShape.h:45
virtual void DrawGetSupportingFace(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale) const override
Draw the results of the GetSupportingFace function to show any errors introduced by this process (onl...
Definition: OffsetCenterOfMassShape.cpp:92
JPH_OVERRIDE_NEW_DELETE OffsetCenterOfMassShape()
Constructor.
Definition: OffsetCenterOfMassShape.h:41
virtual int GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials=nullptr) const override
Definition: OffsetCenterOfMassShape.h:108
virtual bool CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const override
Definition: OffsetCenterOfMassShape.cpp:98
virtual void GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const override
Definition: OffsetCenterOfMassShape.cpp:76
virtual void RestoreBinaryState(StreamIn &inStream) override
This function should not be called directly, it is used by sRestoreFromBinaryState.
Definition: OffsetCenterOfMassShape.cpp:190
virtual Stats GetStats() const override
Get stats of this shape. Use for logging / data collection purposes only. Does not add values from ch...
Definition: OffsetCenterOfMassShape.h:114
virtual AABox GetLocalBounds() const override
Get local bounding box including convex radius, this box is centered around the center of mass rather...
Definition: OffsetCenterOfMassShape.cpp:42
static void sRegister()
Definition: OffsetCenterOfMassShape.cpp:197
virtual void DrawGetSupportFunction(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inDrawSupportDirection) const override
Draw the results of the GetSupportFunction with the convex radius added back on to show any errors in...
Definition: OffsetCenterOfMassShape.cpp:87
virtual void GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const override
Definition: OffsetCenterOfMassShape.h:105
virtual float GetVolume() const override
Definition: OffsetCenterOfMassShape.h:117
virtual Vec3 GetCenterOfMass() const override
All shapes are centered around their center of mass. This function returns the center of mass positio...
Definition: OffsetCenterOfMassShape.h:48
virtual void TransformShape(Mat44Arg inCenterOfMassTransform, TransformedShapeCollector &ioCollector) const override
Definition: OffsetCenterOfMassShape.cpp:139
virtual void GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const override
Definition: OffsetCenterOfMassShape.cpp:71
virtual AABox GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const override
Definition: OffsetCenterOfMassShape.cpp:50
virtual MassProperties GetMassProperties() const override
Calculate the mass and inertia of this shape.
Definition: OffsetCenterOfMassShape.h:61
virtual TransformedShape GetSubShapeTransformedShape(const SubShapeID &inSubShapeID, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, SubShapeID &outRemainder) const override
Definition: OffsetCenterOfMassShape.cpp:55
Class that constructs an OffsetCenterOfMassShape.
Definition: OffsetCenterOfMassShape.h:15
virtual ShapeResult Create() const override
Create a shape according to the settings specified by this object.
Definition: OffsetCenterOfMassShape.cpp:25
Vec3 mOffset
Offset to be applied to the center of mass of the child shape.
Definition: OffsetCenterOfMassShape.h:31
OffsetCenterOfMassShapeSettings(Vec3Arg inOffset, const Shape *inShape)
Variant that uses a concrete shape, which means this object cannot be serialized.
Definition: OffsetCenterOfMassShape.h:26
Definition: PhysicsMaterial.h:23
An infinite plane described by the formula X . Normal + Constant = 0.
Definition: Plane.h:11
Definition: Quat.h:33
Specialization of cast result against a shape.
Definition: CastResult.h:27
Settings to be passed with a ray cast.
Definition: RayCast.h:64
Settings to be passed with a shape cast.
Definition: ShapeCast.h:92
Filter class.
Definition: ShapeFilter.h:17
Base class for all shapes (collision volume of a body). Defines a virtual interface for collision det...
Definition: Shape.h:170
virtual MassProperties GetMassProperties() const =0
Calculate the mass and inertia of this shape.
ShapeSettings::ShapeResult ShapeResult
Definition: Shape.h:174
virtual float GetInnerRadius() const =0
virtual float GetVolume() const =0
virtual bool IsValidScale(Vec3Arg inScale) const
Definition: Shape.h:398
virtual Vec3 GetCenterOfMass() const
All shapes are centered around their center of mass. This function returns the center of mass positio...
Definition: Shape.h:195
StaticArray< Vec3, 32 > SupportingFace
Type definition for a supporting face.
Definition: Shape.h:235
virtual AABox GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const
Definition: Shape.h:206
Definition: Shape.h:135
Result< Ref< Shape > > ShapeResult
Definition: Shape.h:139
Simple binary input stream.
Definition: StreamIn.h:11
Simple binary output stream.
Definition: StreamOut.h:11
Definition: SubShapeID.h:108
A sub shape id contains a path to an element (usually a triangle or other primitive type) of a compou...
Definition: SubShapeID.h:23
Definition: TransformedShape.h:26
Definition: Vec3.h:16
Definition: RayCast.h:41
An opaque buffer that holds shape specific information during GetTrianglesStart/Next.
Definition: Shape.h:318
Class that holds information about the shape that can be used for logging / data collection purposes.
Definition: Shape.h:377
Definition: ShapeCast.h:69