Jolt Physics
A multi core friendly Game Physics Engine
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RegisterTypes.h
Go to the documentation of this file.
1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
8
10extern void RegisterTypes();
11
13extern void UnregisterTypes();
14
#define JPH_NAMESPACE_END
Definition: Core.h:240
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:234
void UnregisterTypes()
Unregisters all types with the factory and cleans up the default material.
Definition: RegisterTypes.cpp:156
JPH_NAMESPACE_BEGIN void RegisterTypes()
Register all physics types with the factory.
Definition: RegisterTypes.cpp:69