Jolt Physics
A multi core friendly Game Physics Engine
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SliderConstraint.h
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1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
12
14
17{
18public:
20
21 // See: ConstraintSettings::SaveBinaryState
22 virtual void SaveBinaryState(StreamOut &inStream) const override;
23
26 virtual TwoBodyConstraint * Create(Body &inBody1, Body &inBody2) const override;
27
29 void SetSliderAxis(Vec3Arg inSliderAxis);
30
32 EConstraintSpace mSpace = EConstraintSpace::WorldSpace;
33
35 bool mAutoDetectPoint = false;
36
42
47
49 float mLimitsMin = -FLT_MAX;
50 float mLimitsMax = FLT_MAX;
51
54 float mFrequency = 0.0f;
55 float mDamping = 0.0f;
56
58 float mMaxFrictionForce = 0.0f;
59
62
63protected:
64 // See: ConstraintSettings::RestoreBinaryState
65 virtual void RestoreBinaryState(StreamIn &inStream) override;
66};
67
70{
71public:
73
75 SliderConstraint(Body &inBody1, Body &inBody2, const SliderConstraintSettings &inSettings);
76
77 // Generic interface of a constraint
78 virtual EConstraintSubType GetSubType() const override { return EConstraintSubType::Slider; }
79 virtual void NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM) override;
80 virtual void SetupVelocityConstraint(float inDeltaTime) override;
81 virtual void WarmStartVelocityConstraint(float inWarmStartImpulseRatio) override;
82 virtual bool SolveVelocityConstraint(float inDeltaTime) override;
83 virtual bool SolvePositionConstraint(float inDeltaTime, float inBaumgarte) override;
84#ifdef JPH_DEBUG_RENDERER
85 virtual void DrawConstraint(DebugRenderer *inRenderer) const override;
86 virtual void DrawConstraintLimits(DebugRenderer *inRenderer) const override;
87#endif // JPH_DEBUG_RENDERER
88 virtual void SaveState(StateRecorder &inStream) const override;
89 virtual void RestoreState(StateRecorder &inStream) override;
90 virtual Ref<ConstraintSettings> GetConstraintSettings() const override;
91
92 // See: TwoBodyConstraint
93 virtual Mat44 GetConstraintToBody1Matrix() const override;
94 virtual Mat44 GetConstraintToBody2Matrix() const override;
95
97 float GetCurrentPosition() const;
98
100 void SetMaxFrictionForce(float inFrictionForce) { mMaxFrictionForce = inFrictionForce; }
101 float GetMaxFrictionForce() const { return mMaxFrictionForce; }
102
104 MotorSettings & GetMotorSettings() { return mMotorSettings; }
105 const MotorSettings & GetMotorSettings() const { return mMotorSettings; }
106
107 // Motor controls
108 void SetMotorState(EMotorState inState) { JPH_ASSERT(inState == EMotorState::Off || mMotorSettings.IsValid()); mMotorState = inState; }
109 EMotorState GetMotorState() const { return mMotorState; }
110 void SetTargetVelocity(float inVelocity) { mTargetVelocity = inVelocity; }
111 float GetTargetVelocity() const { return mTargetVelocity; }
112 void SetTargetPosition(float inPosition) { mTargetPosition = mHasLimits? Clamp(inPosition, mLimitsMin, mLimitsMax) : inPosition; }
113 float GetTargetPosition() const { return mTargetPosition; }
114
116 void SetLimits(float inLimitsMin, float inLimitsMax);
117 float GetLimitsMin() const { return mLimitsMin; }
118 float GetLimitsMax() const { return mLimitsMax; }
119 bool HasLimits() const { return mHasLimits; }
120
122 void SetFrequency(float inFrequency) { JPH_ASSERT(inFrequency >= 0.0f); mFrequency = inFrequency; }
123 float GetFrequency() const { return mFrequency; }
124
126 void SetDamping(float inDamping) { JPH_ASSERT(inDamping >= 0.0f); mDamping = inDamping; }
127 float GetDamping() const { return mDamping; }
128
130 inline Vector<2> GetTotalLambdaPosition() const { return mPositionConstraintPart.GetTotalLambda(); }
131 inline float GetTotalLambdaPositionLimits() const { return mPositionLimitsConstraintPart.GetTotalLambda(); }
132 inline Vec3 GetTotalLambdaRotation() const { return mRotationConstraintPart.GetTotalLambda(); }
133 inline float GetTotalLambdaMotor() const { return mMotorConstraintPart.GetTotalLambda(); }
134
135private:
136 // Internal helper function to calculate the values below
137 void CalculateR1R2U(Mat44Arg inRotation1, Mat44Arg inRotation2);
138 void CalculateSlidingAxisAndPosition(Mat44Arg inRotation1);
139 void CalculatePositionConstraintProperties(Mat44Arg inRotation1, Mat44Arg inRotation2);
140 void CalculatePositionLimitsConstraintProperties(float inDeltaTime);
141 void CalculateMotorConstraintProperties(float inDeltaTime);
142
143 // CONFIGURATION PROPERTIES FOLLOW
144
145 // Local space constraint positions
146 Vec3 mLocalSpacePosition1;
147 Vec3 mLocalSpacePosition2;
148
149 // Local space sliding direction
150 Vec3 mLocalSpaceSliderAxis1;
151
152 // Local space normals to the sliding direction (in body 1 space)
153 Vec3 mLocalSpaceNormal1;
154 Vec3 mLocalSpaceNormal2;
155
156 // Inverse of initial rotation from body 1 to body 2 in body 1 space
157 Quat mInvInitialOrientation;
158
159 // Slider limits
160 bool mHasLimits;
161 float mLimitsMin;
162 float mLimitsMax;
163
164 // Soft slider limits
165 float mFrequency;
166 float mDamping;
167
168 // Friction
169 float mMaxFrictionForce;
170
171 // Motor controls
172 MotorSettings mMotorSettings;
173 EMotorState mMotorState = EMotorState::Off;
174 float mTargetVelocity = 0.0f;
175 float mTargetPosition = 0.0f;
176
177 // RUN TIME PROPERTIES FOLLOW
178
179 // Positions where the point constraint acts on (middle point between center of masses)
180 Vec3 mR1;
181 Vec3 mR2;
182
183 // X2 + R2 - X1 - R1
184 Vec3 mU;
185
186 // World space sliding direction
187 Vec3 mWorldSpaceSliderAxis;
188
189 // Normals to the slider axis
190 Vec3 mN1;
191 Vec3 mN2;
192
193 // Distance along the slide axis
194 float mD = 0.0f;
195
196 // The constraint parts
197 DualAxisConstraintPart mPositionConstraintPart;
198 RotationEulerConstraintPart mRotationConstraintPart;
199 AxisConstraintPart mPositionLimitsConstraintPart;
200 AxisConstraintPart mMotorConstraintPart;
201};
202
EConstraintSpace
Certain constraints support setting them up in local or world space. This governs what is used.
Definition: Constraint.h:58
EConstraintSubType
Enum to identify constraint sub type.
Definition: Constraint.h:34
#define JPH_NAMESPACE_END
Definition: Core.h:240
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:234
#define JPH_ASSERT(...)
Definition: IssueReporting.h:33
constexpr T Clamp(T inV, T inMin, T inMax)
Clamp a value between two values.
Definition: Math.h:45
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:29
EMotorState
Definition: MotorSettings.h:16
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(class_name)
Definition: SerializableObject.h:100
Definition: AxisConstraintPart.h:42
float GetTotalLambda() const
Return lagrange multiplier.
Definition: AxisConstraintPart.h:378
Definition: Body.h:33
ID of a body. This is a way of reasoning about bodies in a multithreaded simulation while avoiding ra...
Definition: BodyID.h:13
Simple triangle renderer for debugging purposes.
Definition: DebugRenderer.h:25
Definition: DualAxisConstraintPart.h:46
const Vec2 & GetTotalLambda() const
Return lagrange multiplier.
Definition: DualAxisConstraintPart.h:247
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
Definition: MotorSettings.h:25
bool IsValid() const
Check if settings are valid.
Definition: MotorSettings.h:48
Definition: Quat.h:33
Definition: Reference.h:101
Definition: RotationEulerConstraintPart.h:36
Vec3 GetTotalLambda() const
Return lagrange multiplier.
Definition: RotationEulerConstraintPart.h:245
A slider constraint allows movement in only 1 axis (and no rotation). Also known as a prismatic const...
Definition: SliderConstraint.h:70
void SetMaxFrictionForce(float inFrictionForce)
Friction control.
Definition: SliderConstraint.h:100
virtual void DrawConstraint(DebugRenderer *inRenderer) const override
Definition: SliderConstraint.cpp:356
Vec3 GetTotalLambdaRotation() const
Definition: SliderConstraint.h:132
virtual void NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM) override
Definition: SliderConstraint.cpp:162
float GetFrequency() const
Definition: SliderConstraint.h:123
void SetFrequency(float inFrequency)
Update the spring frequency for the limits constraint.
Definition: SliderConstraint.h:122
virtual void SetupVelocityConstraint(float inDeltaTime) override
Definition: SliderConstraint.cpp:250
float GetLimitsMin() const
Definition: SliderConstraint.h:117
const MotorSettings & GetMotorSettings() const
Definition: SliderConstraint.h:105
virtual Mat44 GetConstraintToBody2Matrix() const override
Calculates the transform that transforms from constraint space to body 2 space. The first column of t...
Definition: SliderConstraint.cpp:470
virtual bool SolvePositionConstraint(float inDeltaTime, float inBaumgarte) override
Definition: SliderConstraint.cpp:316
virtual EConstraintSubType GetSubType() const override
Get the sub type of a constraint.
Definition: SliderConstraint.h:78
virtual void SaveState(StateRecorder &inStream) const override
Saving state for replay.
Definition: SliderConstraint.cpp:416
virtual bool SolveVelocityConstraint(float inDeltaTime) override
Definition: SliderConstraint.cpp:272
float GetTotalLambdaPositionLimits() const
Definition: SliderConstraint.h:131
virtual Ref< ConstraintSettings > GetConstraintSettings() const override
Debug function to convert a constraint to its settings, note that this will not save to which bodies ...
Definition: SliderConstraint.cpp:444
bool HasLimits() const
Definition: SliderConstraint.h:119
Vector< 2 > GetTotalLambdaPosition() const
Definition: SliderConstraint.h:130
float GetTotalLambdaMotor() const
Definition: SliderConstraint.h:133
virtual void RestoreState(StateRecorder &inStream) override
Restoring state for replay.
Definition: SliderConstraint.cpp:430
float GetLimitsMax() const
Definition: SliderConstraint.h:118
void SetMotorState(EMotorState inState)
Definition: SliderConstraint.h:108
virtual Mat44 GetConstraintToBody1Matrix() const override
Calculates the transform that transforms from constraint space to body 1 space. The first column of t...
Definition: SliderConstraint.cpp:465
float GetTargetPosition() const
Definition: SliderConstraint.h:113
float GetCurrentPosition() const
Get the current distance from the rest position.
Definition: SliderConstraint.cpp:170
float GetDamping() const
Definition: SliderConstraint.h:127
void SetTargetVelocity(float inVelocity)
Definition: SliderConstraint.h:110
float GetTargetVelocity() const
Definition: SliderConstraint.h:111
MotorSettings & GetMotorSettings()
Motor settings.
Definition: SliderConstraint.h:104
void SetDamping(float inDamping)
Update the spring damping for the limits constraint.
Definition: SliderConstraint.h:126
virtual void DrawConstraintLimits(DebugRenderer *inRenderer) const override
Definition: SliderConstraint.cpp:391
float GetMaxFrictionForce() const
Definition: SliderConstraint.h:101
void SetTargetPosition(float inPosition)
Definition: SliderConstraint.h:112
virtual void WarmStartVelocityConstraint(float inWarmStartImpulseRatio) override
Definition: SliderConstraint.cpp:263
EMotorState GetMotorState() const
Definition: SliderConstraint.h:109
void SetLimits(float inLimitsMin, float inLimitsMax)
Update the limits of the slider constraint (see SliderConstraintSettings)
Definition: SliderConstraint.cpp:179
Slider constraint settings, used to create a slider constraint.
Definition: SliderConstraint.h:17
float mMaxFrictionForce
Maximum amount of friction force to apply (N) when not driven by a motor.
Definition: SliderConstraint.h:58
RVec3 mPoint2
Body 2 constraint reference frame (space determined by mSpace)
Definition: SliderConstraint.h:44
RVec3 mPoint1
Definition: SliderConstraint.h:39
Vec3 mSliderAxis1
Definition: SliderConstraint.h:40
void SetSliderAxis(Vec3Arg inSliderAxis)
Simple way of setting the slider and normal axis in world space (assumes the bodies are already orien...
Definition: SliderConstraint.cpp:38
MotorSettings mMotorSettings
In case the constraint is powered, this determines the motor settings around the sliding axis.
Definition: SliderConstraint.h:61
Vec3 mNormalAxis2
Definition: SliderConstraint.h:46
float mLimitsMax
Definition: SliderConstraint.h:50
Vec3 mNormalAxis1
Definition: SliderConstraint.h:41
float mLimitsMin
When the bodies move so that mPoint1 coincides with mPoint2 the slider position is defined to be 0,...
Definition: SliderConstraint.h:49
virtual TwoBodyConstraint * Create(Body &inBody1, Body &inBody2) const override
Definition: SliderConstraint.cpp:86
bool mAutoDetectPoint
When mSpace is WorldSpace mPoint1 and mPoint2 can be automatically calculated based on the positions ...
Definition: SliderConstraint.h:35
virtual void RestoreBinaryState(StreamIn &inStream) override
This function should not be called directly, it is used by sRestoreFromBinaryState.
Definition: SliderConstraint.cpp:66
float mDamping
Definition: SliderConstraint.h:55
virtual void SaveBinaryState(StreamOut &inStream) const override
Saves the contents of the constraint settings in binary form to inStream.
Definition: SliderConstraint.cpp:46
Vec3 mSliderAxis2
Definition: SliderConstraint.h:45
float mFrequency
Definition: SliderConstraint.h:54
EConstraintSpace mSpace
This determines in which space the constraint is setup, all properties below should be in the specifi...
Definition: SliderConstraint.h:32
Definition: StateRecorder.h:15
Simple binary input stream.
Definition: StreamIn.h:11
Simple binary output stream.
Definition: StreamOut.h:11
Base class for all constraints that involve 2 bodies. Body1 is usually considered the parent,...
Definition: TwoBodyConstraint.h:27
Base class for settings for all constraints that involve 2 bodies.
Definition: TwoBodyConstraint.h:16
Definition: Vec3.h:16
static JPH_INLINE Vec3 sAxisX()
Vectors with the principal axis.
Definition: Vec3.h:51
static JPH_INLINE Vec3 sAxisY()
Definition: Vec3.h:52
static JPH_INLINE Vec3 sZero()
Vector with all zeros.
Definition: Vec3.inl:107
Templatized vector class.
Definition: Vector.h:12