Jolt Physics
A multi core friendly Game Physics Engine
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Swizzle.h
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1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
8
10enum
11{
17};
18
#define JPH_NAMESPACE_END
Definition: Core.h:240
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:234
@ SWIZZLE_Z
Use the Z component.
Definition: Swizzle.h:14
@ SWIZZLE_W
Use the W component.
Definition: Swizzle.h:15
@ SWIZZLE_X
Use the X component.
Definition: Swizzle.h:12
@ SWIZZLE_UNUSED
We always use the Z component when we don't specifically want to initialize a value,...
Definition: Swizzle.h:16
@ SWIZZLE_Y
Use the Y component.
Definition: Swizzle.h:13