Jolt Physics
A multi core friendly Game Physics Engine
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TypeDeclarations.h
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1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
8#include <Jolt/Core/Color.h>
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36
38
39// These need to be added after all types have been registered or else clang under linux will not find GetRTTIOfType for the type
uint32_t uint32
Definition: Core.h:312
#define JPH_NAMESPACE_END
Definition: Core.h:240
uint8_t uint8
Definition: Core.h:310
uint16_t uint16
Definition: Core.h:311
uint64_t uint64
Definition: Core.h:313
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:234
#define JPH_DECLARE_RTTI_OUTSIDE_CLASS(class_name)
Definition: RTTI.h:213
std::basic_string< char, std::char_traits< char >, STLAllocator< char > > String
Definition: STLAllocator.h:82
#define JPH_DECLARE_SERIALIZABLE_OUTSIDE_CLASS(class_name)
Definition: SerializableObject.h:86
Axis aligned box.
Definition: AABox.h:16
Class that holds an RGBA color with 8-bits per component.
Definition: Color.h:16
Holds a 4x4 matrix of floats with the last column consisting of doubles.
Definition: DMat44.h:13
Definition: DVec3.h:14
Class that holds 3 doubles. Used as a storage class. Convert to DVec3 for calculations.
Definition: Double3.h:13
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition: Float3.h:13
Triangle with 32-bit indices and material index.
Definition: IndexedTriangle.h:69
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
Definition: Quat.h:33
A simple triangle and its material.
Definition: Triangle.h:11
Definition: Vec3.h:16
Definition: Vec4.h:14