Jolt Physics
A multi core friendly Game Physics Engine
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UVec4.h
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1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
7#include <Jolt/Math/Vec4.h>
8
10
11class [[nodiscard]] alignas(JPH_VECTOR_ALIGNMENT) UVec4
12{
13public:
15
16 // Underlying vector type
17#if defined(JPH_USE_SSE)
18 using Type = __m128i;
19#elif defined(JPH_USE_NEON)
20 using Type = uint32x4_t;
21#else
22 using Type = struct { uint32 mData[4]; };
23#endif
24
26 UVec4() = default;
27 UVec4(const UVec4 &inRHS) = default;
28 JPH_INLINE UVec4(Type inRHS) : mValue(inRHS) { }
29
31 JPH_INLINE UVec4(uint32 inX, uint32 inY, uint32 inZ, uint32 inW);
32
34 JPH_INLINE bool operator == (UVec4Arg inV2) const;
35 JPH_INLINE bool operator != (UVec4Arg inV2) const { return !(*this == inV2); }
36
38 template<uint32 SwizzleX, uint32 SwizzleY, uint32 SwizzleZ, uint32 SwizzleW>
39 JPH_INLINE UVec4 Swizzle() const;
40
42 static JPH_INLINE UVec4 sZero();
43
45 static JPH_INLINE UVec4 sReplicate(uint32 inV);
46
48 static JPH_INLINE UVec4 sLoadInt(const uint32 *inV);
49
51 static JPH_INLINE UVec4 sLoadInt4(const uint32 *inV);
52
54 static JPH_INLINE UVec4 sLoadInt4Aligned(const uint32 *inV);
55
57 template <const int Scale>
58 static JPH_INLINE UVec4 sGatherInt4(const uint32 *inBase, UVec4Arg inOffsets);
59
61 static JPH_INLINE UVec4 sMin(UVec4Arg inV1, UVec4Arg inV2);
62
64 static JPH_INLINE UVec4 sMax(UVec4Arg inV1, UVec4Arg inV2);
65
67 static JPH_INLINE UVec4 sEquals(UVec4Arg inV1, UVec4Arg inV2);
68
70 static JPH_INLINE UVec4 sSelect(UVec4Arg inV1, UVec4Arg inV2, UVec4Arg inControl);
71
73 static JPH_INLINE UVec4 sOr(UVec4Arg inV1, UVec4Arg inV2);
74
76 static JPH_INLINE UVec4 sXor(UVec4Arg inV1, UVec4Arg inV2);
77
79 static JPH_INLINE UVec4 sAnd(UVec4Arg inV1, UVec4Arg inV2);
80
82 static JPH_INLINE UVec4 sNot(UVec4Arg inV1);
83
87 static JPH_INLINE UVec4 sSort4True(UVec4Arg inValue, UVec4Arg inIndex);
88
90#if defined(JPH_USE_SSE)
91 JPH_INLINE uint32 GetX() const { return (uint32)_mm_cvtsi128_si32(mValue); }
92 JPH_INLINE uint32 GetY() const { return mU32[1]; }
93 JPH_INLINE uint32 GetZ() const { return mU32[2]; }
94 JPH_INLINE uint32 GetW() const { return mU32[3]; }
95#elif defined(JPH_USE_NEON)
96 JPH_INLINE uint32 GetX() const { return vgetq_lane_u32(mValue, 0); }
97 JPH_INLINE uint32 GetY() const { return vgetq_lane_u32(mValue, 1); }
98 JPH_INLINE uint32 GetZ() const { return vgetq_lane_u32(mValue, 2); }
99 JPH_INLINE uint32 GetW() const { return vgetq_lane_u32(mValue, 3); }
100#else
101 JPH_INLINE uint32 GetX() const { return mU32[0]; }
102 JPH_INLINE uint32 GetY() const { return mU32[1]; }
103 JPH_INLINE uint32 GetZ() const { return mU32[2]; }
104 JPH_INLINE uint32 GetW() const { return mU32[3]; }
105#endif
106
108 JPH_INLINE void SetX(uint32 inX) { mU32[0] = inX; }
109 JPH_INLINE void SetY(uint32 inY) { mU32[1] = inY; }
110 JPH_INLINE void SetZ(uint32 inZ) { mU32[2] = inZ; }
111 JPH_INLINE void SetW(uint32 inW) { mU32[3] = inW; }
112
114 JPH_INLINE uint32 operator [] (uint inCoordinate) const { JPH_ASSERT(inCoordinate < 4); return mU32[inCoordinate]; }
115 JPH_INLINE uint32 & operator [] (uint inCoordinate) { JPH_ASSERT(inCoordinate < 4); return mU32[inCoordinate]; }
116
118 JPH_INLINE UVec4 operator * (UVec4Arg inV2) const;
119
121 JPH_INLINE UVec4 operator + (UVec4Arg inV2);
122
124 JPH_INLINE UVec4 & operator += (UVec4Arg inV2);
125
127 JPH_INLINE UVec4 SplatX() const;
128
130 JPH_INLINE UVec4 SplatY() const;
131
133 JPH_INLINE UVec4 SplatZ() const;
134
136 JPH_INLINE UVec4 SplatW() const;
137
139 JPH_INLINE Vec4 ToFloat() const;
140
142 JPH_INLINE Vec4 ReinterpretAsFloat() const;
143
145 JPH_INLINE void StoreInt4(uint32 *outV) const;
146
148 JPH_INLINE void StoreInt4Aligned(uint32 *outV) const;
149
151 JPH_INLINE bool TestAnyTrue() const;
152
154 JPH_INLINE bool TestAnyXYZTrue() const;
155
157 JPH_INLINE bool TestAllTrue() const;
158
160 JPH_INLINE bool TestAllXYZTrue() const;
161
163 JPH_INLINE int CountTrues() const;
164
166 JPH_INLINE int GetTrues() const;
167
169 template <const uint Count>
170 JPH_INLINE UVec4 LogicalShiftLeft() const;
171
173 template <const uint Count>
174 JPH_INLINE UVec4 LogicalShiftRight() const;
175
177 template <const uint Count>
178 JPH_INLINE UVec4 ArithmeticShiftRight() const;
179
181 JPH_INLINE UVec4 Expand4Uint16Lo() const;
182
184 JPH_INLINE UVec4 Expand4Uint16Hi() const;
185
187 JPH_INLINE UVec4 Expand4Byte0() const;
188
190 JPH_INLINE UVec4 Expand4Byte4() const;
191
193 JPH_INLINE UVec4 Expand4Byte8() const;
194
196 JPH_INLINE UVec4 Expand4Byte12() const;
197
199 JPH_INLINE UVec4 ShiftComponents4Minus(int inCount) const;
200
202 friend ostream & operator << (ostream &inStream, UVec4Arg inV)
203 {
204 inStream << inV.mU32[0] << ", " << inV.mU32[1] << ", " << inV.mU32[2] << ", " << inV.mU32[3];
205 return inStream;
206 }
207
208 union
209 {
211 uint32 mU32[4];
212 };
213
214private:
215 static const UVec4 sFourMinusXShuffle[];
216};
217
218static_assert(is_trivial<UVec4>(), "Is supposed to be a trivial type!");
219
221
222#include "UVec4.inl"
uint32_t uint32
Definition: Core.h:312
unsigned int uint
Definition: Core.h:309
#define JPH_NAMESPACE_END
Definition: Core.h:240
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:234
DVec3 operator*(double inV1, DVec3Arg inV2)
Definition: DVec3.inl:447
#define JPH_ASSERT(...)
Definition: IssueReporting.h:33
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:29
Definition: UVec4.h:12
JPH_INLINE UVec4 Swizzle() const
Swizzle the elements in inV.
JPH_INLINE uint32 GetZ() const
Definition: UVec4.h:103
JPH_INLINE UVec4 LogicalShiftLeft() const
Shift all components by Count bits to the left (filling with zeros from the left)
JPH_INLINE void SetW(uint32 inW)
Definition: UVec4.h:111
JPH_INLINE uint32 GetY() const
Definition: UVec4.h:102
JPH_INLINE void SetY(uint32 inY)
Definition: UVec4.h:109
JPH_INLINE UVec4 LogicalShiftRight() const
Shift all components by Count bits to the right (filling with zeros from the right)
static JPH_INLINE UVec4 sGatherInt4(const uint32 *inBase, UVec4Arg inOffsets)
Gather 4 ints from memory at inBase + inOffsets[i] * Scale.
{ uint32 mData[4] Type
Definition: UVec4.h:22
JPH_INLINE void SetZ(uint32 inZ)
Definition: UVec4.h:110
JPH_INLINE uint32 GetW() const
Definition: UVec4.h:104
Type mValue
Definition: UVec4.h:210
UVec4(const UVec4 &inRHS)=default
JPH_INLINE uint32 GetX() const
Get individual components.
Definition: UVec4.h:101
JPH_INLINE void SetX(uint32 inX)
Set individual components.
Definition: UVec4.h:108
JPH_INLINE UVec4 ArithmeticShiftRight() const
Shift all components by Count bits to the right (shifting in the value of the highest bit)
JPH_INLINE UVec4(Type inRHS)
Definition: UVec4.h:28
UVec4()=default
Constructor.
uint32 mU32[4]
Definition: UVec4.h:211
Definition: Vec4.h:14