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Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for AxisConstraintPart, including all inherited members.
| CalculateConstraintProperties(float inDeltaTime, const Body &inBody1, Vec3Arg inR1PlusU, const Body &inBody2, Vec3Arg inR2, Vec3Arg inWorldSpaceAxis, float inBias=0.0f, float inC=0.0f, float inFrequency=0.0f, float inDamping=0.0f) | AxisConstraintPart | inline |
| Deactivate() | AxisConstraintPart | inline |
| GetTotalLambda() const | AxisConstraintPart | inline |
| IsActive() const | AxisConstraintPart | inline |
| RestoreState(StateRecorder &inStream) | AxisConstraintPart | inline |
| SaveState(StateRecorder &inStream) const | AxisConstraintPart | inline |
| SetTotalLambda(float inLambda) | AxisConstraintPart | inline |
| SolvePositionConstraint(Body &ioBody1, Body &ioBody2, Vec3Arg inWorldSpaceAxis, float inC, float inBaumgarte) const | AxisConstraintPart | inline |
| SolveVelocityConstraint(Body &ioBody1, Body &ioBody2, Vec3Arg inWorldSpaceAxis, float inMinLambda, float inMaxLambda) | AxisConstraintPart | inline |
| TemplatedCalculateConstraintProperties(float inDeltaTime, const MotionProperties *inMotionProperties1, Mat44Arg inInvI1, Vec3Arg inR1PlusU, const MotionProperties *inMotionProperties2, Mat44Arg inInvI2, Vec3Arg inR2, Vec3Arg inWorldSpaceAxis, float inBias=0.0f, float inC=0.0f, float inFrequency=0.0f, float inDamping=0.0f) | AxisConstraintPart | inline |
| TemplatedSolveVelocityConstraint(MotionProperties *ioMotionProperties1, MotionProperties *ioMotionProperties2, Vec3Arg inWorldSpaceAxis, float inMinLambda, float inMaxLambda) | AxisConstraintPart | inline |
| TemplatedWarmStart(MotionProperties *ioMotionProperties1, MotionProperties *ioMotionProperties2, Vec3Arg inWorldSpaceAxis, float inWarmStartImpulseRatio) | AxisConstraintPart | inline |
| WarmStart(Body &ioBody1, Body &ioBody2, Vec3Arg inWorldSpaceAxis, float inWarmStartImpulseRatio) | AxisConstraintPart | inline |