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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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This is the complete list of members for BodyActivationListener, including all inherited members.
| OnBodyActivated(const BodyID &inBodyID, uint64 inBodyUserData)=0 | BodyActivationListener | pure virtual | 
| OnBodyDeactivated(const BodyID &inBodyID, uint64 inBodyUserData)=0 | BodyActivationListener | pure virtual | 
| ~BodyActivationListener()=default | BodyActivationListener | virtual |