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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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This is the complete list of members for BodyLockRead, including all inherited members.
| GetBody() const | BodyLockBase< false, const Body > | inline | 
| NonCopyable()=default | NonCopyable | |
| NonCopyable(const NonCopyable &)=delete | NonCopyable | |
| operator=(const NonCopyable &)=delete | NonCopyable | |
| ReleaseLock() | BodyLockBase< false, const Body > | inline | 
| Succeeded() const | BodyLockBase< false, const Body > | inline | 
| SucceededAndIsInBroadPhase() const | BodyLockBase< false, const Body > | inline | 
| ~BodyLockBase() | BodyLockBase< false, const Body > | inline |