![]()  | 
  
    Jolt Physics
    
   A multi core friendly Game Physics Engine 
   | 
 
This is the complete list of members for IObjectStreamOut, including all inherited members.
| EStreamType enum name | ObjectStream | |
| HintIndentDown() | IObjectStreamOut | inlinevirtual | 
| HintIndentUp() | IObjectStreamOut | inlinevirtual | 
| HintNextItem() | IObjectStreamOut | inlinevirtual | 
| Identifier typedef | ObjectStream | protected | 
| sNullIdentifier | ObjectStream | protectedstatic | 
| sRevision | ObjectStream | protectedstatic | 
| sVersion | ObjectStream | protectedstatic | 
| WriteClassData(const RTTI *inRTTI, const void *inInstance)=0 | IObjectStreamOut | pure virtual | 
| WriteCount(uint32 inCount)=0 | IObjectStreamOut | pure virtual | 
| WriteDataType(EOSDataType inType)=0 | IObjectStreamOut | pure virtual | 
| WriteIdentifier(Identifier inIdentifier)=0 | IObjectStreamOut | pure virtual | 
| WriteName(const char *inName)=0 | IObjectStreamOut | pure virtual | 
| WritePointerData(const RTTI *inRTTI, const void *inPointer)=0 | IObjectStreamOut | pure virtual | 
| WritePrimitiveData(const uint8 &inPrimitive)=0 | IObjectStreamOut | pure virtual | 
| WritePrimitiveData(const uint16 &inPrimitive)=0 | IObjectStreamOut | pure virtual | 
| WritePrimitiveData(const int &inPrimitive)=0 | IObjectStreamOut | pure virtual | 
| WritePrimitiveData(const uint32 &inPrimitive)=0 | IObjectStreamOut | pure virtual | 
| WritePrimitiveData(const uint64 &inPrimitive)=0 | IObjectStreamOut | pure virtual | 
| WritePrimitiveData(const float &inPrimitive)=0 | IObjectStreamOut | pure virtual | 
| WritePrimitiveData(const double &inPrimitive)=0 | IObjectStreamOut | pure virtual | 
| WritePrimitiveData(const bool &inPrimitive)=0 | IObjectStreamOut | pure virtual | 
| WritePrimitiveData(const String &inPrimitive)=0 | IObjectStreamOut | pure virtual | 
| WritePrimitiveData(const Float3 &inPrimitive)=0 | IObjectStreamOut | pure virtual | 
| WritePrimitiveData(const Double3 &inPrimitive)=0 | IObjectStreamOut | pure virtual | 
| WritePrimitiveData(const Vec3 &inPrimitive)=0 | IObjectStreamOut | pure virtual | 
| WritePrimitiveData(const DVec3 &inPrimitive)=0 | IObjectStreamOut | pure virtual | 
| WritePrimitiveData(const Vec4 &inPrimitive)=0 | IObjectStreamOut | pure virtual | 
| WritePrimitiveData(const Quat &inPrimitive)=0 | IObjectStreamOut | pure virtual | 
| WritePrimitiveData(const Mat44 &inPrimitive)=0 | IObjectStreamOut | pure virtual | 
| WritePrimitiveData(const DMat44 &inPrimitive)=0 | IObjectStreamOut | pure virtual | 
| ~ObjectStream()=default | ObjectStream | protectedvirtual |