Jolt Physics
A multi core friendly Game Physics Engine
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MeshShapeSettings Member List

This is the complete list of members for MeshShapeSettings, including all inherited members.

AddRef() constRefTarget< ShapeSettings >inline
cEmbeddedRefTarget< ShapeSettings >protectedstatic
Create() const overrideMeshShapeSettingsvirtual
GetRefCount() constRefTarget< ShapeSettings >inline
mCachedResultShapeSettingsmutableprotected
MeshShapeSettings()=defaultMeshShapeSettings
MeshShapeSettings(const TriangleList &inTriangles, const PhysicsMaterialList &inMaterials=PhysicsMaterialList())MeshShapeSettings
MeshShapeSettings(const VertexList &inVertices, const IndexedTriangleList &inTriangles, const PhysicsMaterialList &inMaterials=PhysicsMaterialList())MeshShapeSettings
mIndexedTrianglesMeshShapeSettings
mMaterialsMeshShapeSettings
mMaxTrianglesPerLeafMeshShapeSettings
mRefCountRefTarget< ShapeSettings >mutableprotected
mTriangleVerticesMeshShapeSettings
mUserDataShapeSettings
operator=(const RefTarget &)RefTarget< ShapeSettings >inline
RefTarget()=defaultRefTarget< ShapeSettings >inline
RefTarget(const RefTarget &)RefTarget< ShapeSettings >inline
Release() constRefTarget< ShapeSettings >inline
Sanitize()MeshShapeSettings
SetEmbedded() constRefTarget< ShapeSettings >inline
ShapeResult typedefShapeSettings
sInternalGetRefCountOffset()RefTarget< ShapeSettings >inlinestatic
~RefTarget()RefTarget< ShapeSettings >inline
~SerializableObject()=defaultSerializableObjectvirtual