Jolt Physics
A multi core friendly Game Physics Engine
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MotionProperties Member List

This is the complete list of members for MotionProperties, including all inherited members.

AddAngularVelocityStep(Vec3Arg inAngularVelocityChange)MotionPropertiesinline
AddLinearVelocityStep(Vec3Arg inLinearVelocityChange)MotionPropertiesinline
ApplyForceTorqueAndDragInternal(QuatArg inBodyRotation, Vec3Arg inGravity, float inDeltaTime)MotionPropertiesinline
BodyMotionPropertiesfriend
BodyManagerMotionPropertiesfriend
ClampAngularVelocity()MotionPropertiesinline
ClampLinearVelocity()MotionPropertiesinline
GetAccumulatedForce() constMotionPropertiesinline
GetAccumulatedTorque() constMotionPropertiesinline
GetAngularDamping() constMotionPropertiesinline
GetAngularVelocity() constMotionPropertiesinline
GetGravityFactor() constMotionPropertiesinline
GetIndexInActiveBodiesInternal() constMotionPropertiesinline
GetInertiaRotation() constMotionPropertiesinline
GetInverseInertiaDiagonal() constMotionPropertiesinline
GetInverseInertiaForRotation(Mat44Arg inRotation) constMotionPropertiesinline
GetInverseMass() constMotionPropertiesinline
GetInverseMassUnchecked() constMotionPropertiesinline
GetIslandIndexInternal() constMotionPropertiesinline
GetLinearDamping() constMotionPropertiesinline
GetLinearVelocity() constMotionPropertiesinline
GetLocalSpaceInverseInertia() constMotionPropertiesinline
GetLocalSpaceInverseInertiaUnchecked() constMotionPropertiesinline
GetMaxAngularVelocity() constMotionPropertiesinline
GetMaxLinearVelocity() constMotionPropertiesinline
GetMotionQuality() constMotionPropertiesinline
GetPointVelocityCOM(Vec3Arg inPointRelativeToCOM) constMotionPropertiesinline
MoveKinematic(Vec3Arg inDeltaPosition, QuatArg inDeltaRotation, float inDeltaTime)MotionPropertiesinline
MultiplyWorldSpaceInverseInertiaByVector(QuatArg inBodyRotation, Vec3Arg inV) constMotionProperties
ResetForceAndTorqueInternal()MotionPropertiesinline
ResetSleepTestSpheres(const RVec3 *inPoints)MotionPropertiesinline
RestoreState(StateRecorder &inStream)MotionProperties
SaveState(StateRecorder &inStream) constMotionProperties
SetAngularDamping(float inAngularDamping)MotionPropertiesinline
SetAngularVelocity(Vec3Arg inAngularVelocity)MotionPropertiesinline
SetAngularVelocityClamped(Vec3Arg inAngularVelocity)MotionPropertiesinline
SetGravityFactor(float inGravityFactor)MotionPropertiesinline
SetInverseInertia(Vec3Arg inDiagonal, QuatArg inRot)MotionPropertiesinline
SetInverseMass(float inInverseMass)MotionPropertiesinline
SetIslandIndexInternal(uint32 inIndex)MotionPropertiesinline
SetLinearDamping(float inLinearDamping)MotionPropertiesinline
SetLinearVelocity(Vec3Arg inLinearVelocity)MotionPropertiesinline
SetLinearVelocityClamped(Vec3Arg inLinearVelocity)MotionPropertiesinline
SetMassProperties(const MassProperties &inMassProperties)MotionPropertiesinline
SetMaxAngularVelocity(float inAngularVelocity)MotionPropertiesinline
SetMaxLinearVelocity(float inLinearVelocity)MotionPropertiesinline
SubAngularVelocityStep(Vec3Arg inAngularVelocityChange)MotionPropertiesinline
SubLinearVelocityStep(Vec3Arg inLinearVelocityChange)MotionPropertiesinline