Jolt Physics
A multi core friendly Game Physics Engine
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cMaxSamplesProfileThreadstatic
mCurrentSampleProfileThread
mSamplesProfileThread
mThreadNameProfileThread
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
operator=(const NonCopyable &)=deleteNonCopyable
ProfileThread(const string_view &inThreadName)ProfileThreadinline
sInstanceProfileThreadstatic
~ProfileThread()ProfileThreadinline