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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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This is the complete list of members for QuadTree, including all inherited members.
| AddBodiesAbort(TrackingVector &ioTracking, const AddState &inState) | QuadTree | |
| AddBodiesFinalize(TrackingVector &ioTracking, int inNumberBodies, const AddState &inState) | QuadTree | |
| AddBodiesPrepare(const BodyVector &inBodies, TrackingVector &ioTracking, BodyID *ioBodyIDs, int inNumber, AddState &outState) | QuadTree | |
| Allocator typedef | QuadTree | |
| CanBeUpdated() const | QuadTree | inline | 
| CastAABox(const AABoxCast &inBox, CastShapeBodyCollector &ioCollector, const ObjectLayerFilter &inObjectLayerFilter, const TrackingVector &inTracking) const | QuadTree | |
| CastRay(const RayCast &inRay, RayCastBodyCollector &ioCollector, const ObjectLayerFilter &inObjectLayerFilter, const TrackingVector &inTracking) const | QuadTree | |
| CollideAABox(const AABox &inBox, CollideShapeBodyCollector &ioCollector, const ObjectLayerFilter &inObjectLayerFilter, const TrackingVector &inTracking) const | QuadTree | |
| CollideOrientedBox(const OrientedBox &inBox, CollideShapeBodyCollector &ioCollector, const ObjectLayerFilter &inObjectLayerFilter, const TrackingVector &inTracking) const | QuadTree | |
| CollidePoint(Vec3Arg inPoint, CollideShapeBodyCollector &ioCollector, const ObjectLayerFilter &inObjectLayerFilter, const TrackingVector &inTracking) const | QuadTree | |
| CollideSphere(Vec3Arg inCenter, float inRadius, CollideShapeBodyCollector &ioCollector, const ObjectLayerFilter &inObjectLayerFilter, const TrackingVector &inTracking) const | QuadTree | |
| DiscardOldTree() | QuadTree | |
| FindCollidingPairs(const BodyVector &inBodies, const BodyID *inActiveBodies, int inNumActiveBodies, float inSpeculativeContactDistance, BodyPairCollector &ioPairCollector, const ObjectLayerPairFilter &inObjectLayerPairFilter) const | QuadTree | |
| GetName() const | QuadTree | inline | 
| HasBodies() const | QuadTree | inline | 
| Init(Allocator &inAllocator) | QuadTree | |
| IsDirty() const | QuadTree | inline | 
| NonCopyable()=default | NonCopyable | |
| NonCopyable(const NonCopyable &)=delete | NonCopyable | |
| NotifyBodiesAABBChanged(const BodyVector &inBodies, const TrackingVector &inTracking, const BodyID *ioBodyIDs, int inNumber) | QuadTree | |
| operator=(const NonCopyable &)=delete | NonCopyable | |
| RemoveBodies(const BodyVector &inBodies, TrackingVector &ioTracking, const BodyID *ioBodyIDs, int inNumber) | QuadTree | |
| SetName(const char *inName) | QuadTree | inline | 
| TrackingVector typedef | QuadTree | |
| UpdateFinalize(const BodyVector &inBodies, const TrackingVector &inTracking, const UpdateState &inUpdateState) | QuadTree | |
| UpdatePrepare(const BodyVector &inBodies, TrackingVector &ioTracking, UpdateState &outUpdateState, bool inFullRebuild) | QuadTree | |
| ~QuadTree() | QuadTree |