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Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for SkeletalAnimation, including all inherited members.
| AddRef() const | RefTarget< SkeletalAnimation > | inline |
| AnimatedJointVector typedef | SkeletalAnimation | |
| cEmbedded | RefTarget< SkeletalAnimation > | protectedstatic |
| GetAnimatedJoints() const | SkeletalAnimation | inline |
| GetAnimatedJoints() | SkeletalAnimation | inline |
| GetDuration() const | SkeletalAnimation | |
| GetRefCount() const | RefTarget< SkeletalAnimation > | inline |
| KeyframeVector typedef | SkeletalAnimation | |
| mRefCount | RefTarget< SkeletalAnimation > | mutableprotected |
| operator=(const RefTarget &) | RefTarget< SkeletalAnimation > | inline |
| RefTarget()=default | RefTarget< SkeletalAnimation > | inline |
| RefTarget(const RefTarget &) | RefTarget< SkeletalAnimation > | inline |
| Release() const | RefTarget< SkeletalAnimation > | inline |
| Sample(float inTime, SkeletonPose &ioPose) const | SkeletalAnimation | |
| ScaleJoints(float inScale) | SkeletalAnimation | |
| SetEmbedded() const | RefTarget< SkeletalAnimation > | inline |
| sInternalGetRefCountOffset() | RefTarget< SkeletalAnimation > | inlinestatic |
| ~RefTarget() | RefTarget< SkeletalAnimation > | inline |