Jolt Physics
A multi core friendly Game Physics Engine
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SliderConstraint Member List

This is the complete list of members for SliderConstraint, including all inherited members.

AddRef() constRefTarget< Constraint >inline
BuildIslands(uint32 inConstraintIndex, IslandBuilder &ioBuilder, BodyManager &inBodyManager) overrideTwoBodyConstraintvirtual
BuildIslandSplits(LargeIslandSplitter &ioSplitter) const overrideTwoBodyConstraintvirtual
cEmbeddedRefTarget< Constraint >protectedstatic
Constraint(const ConstraintSettings &inSettings)Constraintinlineexplicit
DrawConstraint(DebugRenderer *inRenderer) const overrideSliderConstraintvirtual
DrawConstraintLimits(DebugRenderer *inRenderer) const overrideSliderConstraintvirtual
DrawConstraintReferenceFrame(DebugRenderer *inRenderer) const overrideTwoBodyConstraintvirtual
GetBody1() constTwoBodyConstraintinline
GetBody2() constTwoBodyConstraintinline
GetConstraintSettings() const overrideSliderConstraintvirtual
GetConstraintToBody1Matrix() const overrideSliderConstraintvirtual
GetConstraintToBody2Matrix() const overrideSliderConstraintvirtual
GetCurrentPosition() constSliderConstraint
GetDamping() constSliderConstraintinline
GetDrawConstraintSize() constConstraintinline
GetEnabled() constConstraintinline
GetFrequency() constSliderConstraintinline
GetLimitsMax() constSliderConstraintinline
GetLimitsMin() constSliderConstraintinline
GetMaxFrictionForce() constSliderConstraintinline
GetMotorSettings()SliderConstraintinline
GetMotorSettings() constSliderConstraintinline
GetMotorState() constSliderConstraintinline
GetNumPositionStepsOverride() constConstraintinline
GetNumVelocityStepsOverride() constConstraintinline
GetRefCount() constRefTarget< Constraint >inline
GetSubType() const overrideSliderConstraintinlinevirtual
GetTargetPosition() constSliderConstraintinline
GetTargetVelocity() constSliderConstraintinline
GetTotalLambdaMotor() constSliderConstraintinline
GetTotalLambdaPosition() constSliderConstraintinline
GetTotalLambdaPositionLimits() constSliderConstraintinline
GetTotalLambdaRotation() constSliderConstraintinline
GetType() const overrideTwoBodyConstraintinlinevirtual
GetUserData() constConstraintinline
HasLimits() constSliderConstraintinline
IsActive() const overrideTwoBodyConstraintinlinevirtual
mBody1TwoBodyConstraintprotected
mBody2TwoBodyConstraintprotected
mDrawConstraintSizeConstraintprotected
mRefCountRefTarget< Constraint >mutableprotected
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM) overrideSliderConstraintvirtual
RefTarget< Constraint >::operator=(const RefTarget &)RefTarget< Constraint >inline
NonCopyable::operator=(const NonCopyable &)=deleteNonCopyable
RefTarget()=defaultRefTarget< Constraint >inline
RefTarget(const RefTarget &)RefTarget< Constraint >inline
Release() constRefTarget< Constraint >inline
RestoreState(StateRecorder &inStream) overrideSliderConstraintvirtual
SaveState(StateRecorder &inStream) const overrideSliderConstraintvirtual
SetDamping(float inDamping)SliderConstraintinline
SetDrawConstraintSize(float inSize)Constraintinline
SetEmbedded() constRefTarget< Constraint >inline
SetEnabled(bool inEnabled)Constraintinline
SetFrequency(float inFrequency)SliderConstraintinline
SetLimits(float inLimitsMin, float inLimitsMax)SliderConstraint
SetMaxFrictionForce(float inFrictionForce)SliderConstraintinline
SetMotorState(EMotorState inState)SliderConstraintinline
SetNumPositionStepsOverride(int inN)Constraintinline
SetNumVelocityStepsOverride(int inN)Constraintinline
SetTargetPosition(float inPosition)SliderConstraintinline
SetTargetVelocity(float inVelocity)SliderConstraintinline
SetupVelocityConstraint(float inDeltaTime) overrideSliderConstraintvirtual
SetUserData(uint64 inUserData)Constraintinline
sInternalGetRefCountOffset()RefTarget< Constraint >inlinestatic
SliderConstraint(Body &inBody1, Body &inBody2, const SliderConstraintSettings &inSettings)SliderConstraint
SolvePositionConstraint(float inDeltaTime, float inBaumgarte) overrideSliderConstraintvirtual
SolveVelocityConstraint(float inDeltaTime) overrideSliderConstraintvirtual
ToConstraintSettings(ConstraintSettings &outSettings) constConstraintprotected
TwoBodyConstraint(Body &inBody1, Body &inBody2, const TwoBodyConstraintSettings &inSettings)TwoBodyConstraintinline
WarmStartVelocityConstraint(float inWarmStartImpulseRatio) overrideSliderConstraintvirtual
~Constraint()=defaultConstraintvirtual
~RefTarget()RefTarget< Constraint >inline