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Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for SwingTwistConstraintPart, including all inherited members.
| CalculateConstraintProperties(float inDeltaTime, const Body &inBody1, const Body &inBody2, QuatArg inConstraintRotation, QuatArg inConstraintToWorld) | SwingTwistConstraintPart | inline |
| ClampSwingTwist(Quat &ioSwing, bool &outSwingYClamped, bool &outSwingZClamped, Quat &ioTwist, bool &outTwistClamped) const | SwingTwistConstraintPart | inline |
| Deactivate() | SwingTwistConstraintPart | inline |
| GetTotalSwingYLambda() const | SwingTwistConstraintPart | inline |
| GetTotalSwingZLambda() const | SwingTwistConstraintPart | inline |
| GetTotalTwistLambda() const | SwingTwistConstraintPart | inline |
| IsActive() const | SwingTwistConstraintPart | inline |
| RestoreState(StateRecorder &inStream) | SwingTwistConstraintPart | inline |
| SaveState(StateRecorder &inStream) const | SwingTwistConstraintPart | inline |
| SetLimits(float inTwistMinAngle, float inTwistMaxAngle, float inSwingYHalfAngle, float inSwingZHalfAngle) | SwingTwistConstraintPart | inline |
| SolvePositionConstraint(Body &ioBody1, Body &ioBody2, QuatArg inConstraintRotation, QuatArg inConstraintToBody1, QuatArg inConstraintToBody2, float inBaumgarte) const | SwingTwistConstraintPart | inline |
| SolveVelocityConstraint(Body &ioBody1, Body &ioBody2) | SwingTwistConstraintPart | inline |
| WarmStart(Body &ioBody1, Body &ioBody2, float inWarmStartImpulseRatio) | SwingTwistConstraintPart | inline |