Jolt Physics
A multi core friendly Game Physics Engine
Loading...
Searching...
No Matches
VehicleConstraint Member List

This is the complete list of members for VehicleConstraint, including all inherited members.

AddRef() constRefTarget< Constraint >inline
BuildIslands(uint32 inConstraintIndex, IslandBuilder &ioBuilder, BodyManager &inBodyManager) overrideVehicleConstraintvirtual
BuildIslandSplits(LargeIslandSplitter &ioSplitter) const overrideVehicleConstraintvirtual
cEmbeddedRefTarget< Constraint >protectedstatic
Constraint(const ConstraintSettings &inSettings)Constraintinlineexplicit
DrawConstraint(DebugRenderer *inRenderer) const overrideVehicleConstraintvirtual
DrawConstraintLimits(DebugRenderer *inRenderer) const overrideVehicleConstraintvirtual
DrawConstraintReferenceFrame(DebugRenderer *inRenderer) constConstraintinlinevirtual
GetConstraintSettings() const overrideVehicleConstraintvirtual
GetController() constVehicleConstraintinline
GetController()VehicleConstraintinline
GetDrawConstraintSize() constConstraintinline
GetEnabled() constConstraintinline
GetLocalForward() constVehicleConstraintinline
GetLocalUp() constVehicleConstraintinline
GetNumPositionStepsOverride() constConstraintinline
GetNumVelocityStepsOverride() constConstraintinline
GetRefCount() constRefTarget< Constraint >inline
GetSubType() const overrideVehicleConstraintinlinevirtual
GetType() constConstraintinlinevirtual
GetUserData() constConstraintinline
GetVehicleBody() constVehicleConstraintinline
GetWheel(uint inIdx)VehicleConstraintinline
GetWheel(uint inIdx) constVehicleConstraintinline
GetWheelLocalBasis(const Wheel *inWheel, Vec3 &outForward, Vec3 &outUp, Vec3 &outRight) constVehicleConstraint
GetWheelLocalTransform(uint inWheelIndex, Vec3Arg inWheelRight, Vec3Arg inWheelUp) constVehicleConstraint
GetWheels() constVehicleConstraintinline
GetWheels()VehicleConstraintinline
GetWheelWorldTransform(uint inWheelIndex, Vec3Arg inWheelRight, Vec3Arg inWheelUp) constVehicleConstraint
IsActive() const overrideVehicleConstraintinlinevirtual
mDrawConstraintSizeConstraintprotected
mRefCountRefTarget< Constraint >mutableprotected
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM) overrideVehicleConstraintinlinevirtual
RefTarget< Constraint >::operator=(const RefTarget &)RefTarget< Constraint >inline
NonCopyable::operator=(const NonCopyable &)=deleteNonCopyable
RefTarget()=defaultRefTarget< Constraint >inline
RefTarget(const RefTarget &)RefTarget< Constraint >inline
Release() constRefTarget< Constraint >inline
RestoreState(StateRecorder &inStream) overrideVehicleConstraintvirtual
SaveState(StateRecorder &inStream) const overrideVehicleConstraintvirtual
SetDrawConstraintSize(float inSize)Constraintinline
SetEmbedded() constRefTarget< Constraint >inline
SetEnabled(bool inEnabled)Constraintinline
SetMaxPitchRollAngle(float inMaxPitchRollAngle)VehicleConstraintinline
SetNumPositionStepsOverride(int inN)Constraintinline
SetNumVelocityStepsOverride(int inN)Constraintinline
SetupVelocityConstraint(float inDeltaTime) overrideVehicleConstraintvirtual
SetUserData(uint64 inUserData)Constraintinline
SetVehicleCollisionTester(const VehicleCollisionTester *inTester)VehicleConstraintinline
sInternalGetRefCountOffset()RefTarget< Constraint >inlinestatic
SolvePositionConstraint(float inDeltaTime, float inBaumgarte) overrideVehicleConstraintvirtual
SolveVelocityConstraint(float inDeltaTime) overrideVehicleConstraintvirtual
ToConstraintSettings(ConstraintSettings &outSettings) constConstraintprotected
VehicleConstraint(Body &inVehicleBody, const VehicleConstraintSettings &inSettings)VehicleConstraint
WarmStartVelocityConstraint(float inWarmStartImpulseRatio) overrideVehicleConstraintvirtual
~Constraint()=defaultConstraintvirtual
~PhysicsStepListener()=defaultPhysicsStepListenervirtual
~RefTarget()RefTarget< Constraint >inline
~VehicleConstraint() overrideVehicleConstraintvirtual