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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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This is the complete list of members for VehicleEngine, including all inherited members.
| ApplyDamping(float inDeltaTime) | VehicleEngine | |
| ApplyTorque(float inTorque, float inDeltaTime) | VehicleEngine | |
| cAngularVelocityToRPM | VehicleEngine | static | 
| ClampRPM() | VehicleEngine | inline | 
| DrawRPM(DebugRenderer *inRenderer, RVec3Arg inPosition, Vec3Arg inForward, Vec3Arg inUp, float inSize, float inShiftDownRPM, float inShiftUpRPM) const | VehicleEngine | |
| GetAngularVelocity() const | VehicleEngine | inline | 
| GetCurrentRPM() const | VehicleEngine | inline | 
| GetTorque(float inAcceleration) const | VehicleEngine | inline | 
| mAngularDamping | VehicleEngineSettings | |
| mInertia | VehicleEngineSettings | |
| mMaxRPM | VehicleEngineSettings | |
| mMaxTorque | VehicleEngineSettings | |
| mMinRPM | VehicleEngineSettings | |
| mNormalizedTorque | VehicleEngineSettings | |
| RestoreBinaryState(StreamIn &inStream) | VehicleEngineSettings | |
| RestoreState(StateRecorder &inStream) | VehicleEngine | |
| SaveBinaryState(StreamOut &inStream) const | VehicleEngineSettings | |
| SaveState(StateRecorder &inStream) const | VehicleEngine | |
| SetCurrentRPM(float inRPM) | VehicleEngine | inline | 
| VehicleEngineSettings() | VehicleEngineSettings |