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Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for VehicleTransmission, including all inherited members.
| GetClutchFriction() const | VehicleTransmission | inline |
| GetCurrentGear() const | VehicleTransmission | inline |
| GetCurrentRatio() const | VehicleTransmission | |
| IsSwitchingGear() const | VehicleTransmission | inline |
| mClutchReleaseTime | VehicleTransmissionSettings | |
| mClutchStrength | VehicleTransmissionSettings | |
| mGearRatios | VehicleTransmissionSettings | |
| mMode | VehicleTransmissionSettings | |
| mReverseGearRatios | VehicleTransmissionSettings | |
| mShiftDownRPM | VehicleTransmissionSettings | |
| mShiftUpRPM | VehicleTransmissionSettings | |
| mSwitchLatency | VehicleTransmissionSettings | |
| mSwitchTime | VehicleTransmissionSettings | |
| RestoreBinaryState(StreamIn &inStream) | VehicleTransmissionSettings | |
| RestoreState(StateRecorder &inStream) | VehicleTransmission | |
| SaveBinaryState(StreamOut &inStream) const | VehicleTransmissionSettings | |
| SaveState(StateRecorder &inStream) const | VehicleTransmission | |
| Set(int inCurrentGear, float inClutchFriction) | VehicleTransmission | inline |
| Update(float inDeltaTime, float inCurrentRPM, float inForwardInput, bool inCanShiftUp) | VehicleTransmission |