Jolt Physics
A multi core friendly Game Physics Engine
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WheelTV Member List

This is the complete list of members for WheelTV, including all inherited members.

CalculateAngularVelocity(const VehicleConstraint &inConstraint)WheelTV
GetAngularVelocity() constWheelinline
GetContactBodyID() constWheelinline
GetContactLateral() constWheelinline
GetContactLongitudinal() constWheelinline
GetContactNormal() constWheelinline
GetContactPointVelocity() constWheelinline
GetContactPosition() constWheelinline
GetContactSubShapeID() constWheelinline
GetLateralLambda() constWheelinline
GetLongitudinalLambda() constWheelinline
GetRotationAngle() constWheelinline
GetSettings() constWheelTVinline
GetSteerAngle() constWheelinline
GetSuspensionLambda() constWheelinline
GetSuspensionLength() constWheelinline
HasContact() constWheelinline
HasHitHardPoint() constWheelinline
mAngleWheelprotected
mAngularVelocityWheelprotected
mAntiRollBarImpulseWheelprotected
mAxlePlaneConstantWheelprotected
mBrakeImpulseWheelTV
mCombinedLateralFrictionWheelTV
mCombinedLongitudinalFrictionWheelTV
mContactBodyWheelprotected
mContactBodyIDWheelprotected
mContactLateralWheelprotected
mContactLongitudinalWheelprotected
mContactNormalWheelprotected
mContactPointVelocityWheelprotected
mContactPositionWheelprotected
mContactSubShapeIDWheelprotected
mLateralPartWheelprotected
mLongitudinalPartWheelprotected
mSettingsWheelprotected
mSteerAngleWheelprotected
mSuspensionLengthWheelprotected
mSuspensionMaxUpPartWheelprotected
mSuspensionPartWheelprotected
mTrackIndexWheelTV
SetAngularVelocity(float inVel)Wheelinline
SetRotationAngle(float inAngle)Wheelinline
SetSteerAngle(float inAngle)Wheelinline
SolveLateralConstraintPart(const VehicleConstraint &inConstraint, float inMinImpulse, float inMaxImpulse)Wheel
SolveLongitudinalConstraintPart(const VehicleConstraint &inConstraint, float inMinImpulse, float inMaxImpulse)Wheel
Update(float inDeltaTime, const VehicleConstraint &inConstraint)WheelTV
Wheel(const WheelSettings &inSettings)Wheelexplicit
WheelTV(const WheelSettingsTV &inWheel)WheelTVexplicit
~Wheel()=defaultWheelvirtual