Jolt Physics
A multi core friendly Game Physics Engine
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SixDOFConstraint.h
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1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
14
16
19{
20public:
22
23
24 enum EAxis
25 {
29
33
35 NumTranslation = TranslationZ + 1,
36 };
37
38 // See: ConstraintSettings::SaveBinaryState
39 virtual void SaveBinaryState(StreamOut &inStream) const override;
40
42 virtual TwoBodyConstraint * Create(Body &inBody1, Body &inBody2) const override;
43
45 EConstraintSpace mSpace = EConstraintSpace::WorldSpace;
46
48 RVec3 mPosition1 = RVec3::sZero();
49 Vec3 mAxisX1 = Vec3::sAxisX();
50 Vec3 mAxisY1 = Vec3::sAxisY();
51
53 RVec3 mPosition2 = RVec3::sZero();
54 Vec3 mAxisX2 = Vec3::sAxisX();
55 Vec3 mAxisY2 = Vec3::sAxisY();
56
60 float mMaxFriction[EAxis::Num] = { 0, 0, 0, 0, 0, 0 };
61
69 float mLimitMin[EAxis::Num] = { -FLT_MAX, -FLT_MAX, -FLT_MAX, -FLT_MAX, -FLT_MAX, -FLT_MAX };
70 float mLimitMax[EAxis::Num] = { FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX };
71
74 SpringSettings mLimitsSpringSettings[EAxis::NumTranslation];
75
77 void MakeFreeAxis(EAxis inAxis) { mLimitMin[inAxis] = -FLT_MAX; mLimitMax[inAxis] = FLT_MAX; }
78 bool IsFreeAxis(EAxis inAxis) const { return mLimitMin[inAxis] == -FLT_MAX && mLimitMax[inAxis] == FLT_MAX; }
79
81 void MakeFixedAxis(EAxis inAxis) { mLimitMin[inAxis] = FLT_MAX; mLimitMax[inAxis] = -FLT_MAX; }
82 bool IsFixedAxis(EAxis inAxis) const { return mLimitMin[inAxis] >= mLimitMax[inAxis]; }
83
85 void SetLimitedAxis(EAxis inAxis, float inMin, float inMax) { JPH_ASSERT(inMin < inMax); JPH_ASSERT(inMin <= 0.0f); JPH_ASSERT(inMax >= 0.0f); mLimitMin[inAxis] = inMin; mLimitMax[inAxis] = inMax; }
86
88 MotorSettings mMotorSettings[EAxis::Num];
89
90protected:
91 // See: ConstraintSettings::RestoreBinaryState
92 virtual void RestoreBinaryState(StreamIn &inStream) override;
93};
94
97{
98public:
100
103
105 SixDOFConstraint(Body &inBody1, Body &inBody2, const SixDOFConstraintSettings &inSettings);
106
108 virtual EConstraintSubType GetSubType() const override { return EConstraintSubType::SixDOF; }
109 virtual void NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM) override;
110 virtual void SetupVelocityConstraint(float inDeltaTime) override;
111 virtual void WarmStartVelocityConstraint(float inWarmStartImpulseRatio) override;
112 virtual bool SolveVelocityConstraint(float inDeltaTime) override;
113 virtual bool SolvePositionConstraint(float inDeltaTime, float inBaumgarte) override;
114#ifdef JPH_DEBUG_RENDERER
115 virtual void DrawConstraint(DebugRenderer *inRenderer) const override;
116 virtual void DrawConstraintLimits(DebugRenderer *inRenderer) const override;
117#endif // JPH_DEBUG_RENDERER
118 virtual void SaveState(StateRecorder &inStream) const override;
119 virtual void RestoreState(StateRecorder &inStream) override;
120 virtual Ref<ConstraintSettings> GetConstraintSettings() const override;
121
122 // See: TwoBodyConstraint
123 virtual Mat44 GetConstraintToBody1Matrix() const override { return Mat44::sRotationTranslation(mConstraintToBody1, mLocalSpacePosition1); }
124 virtual Mat44 GetConstraintToBody2Matrix() const override { return Mat44::sRotationTranslation(mConstraintToBody2, mLocalSpacePosition2); }
125
127 void SetTranslationLimits(Vec3Arg inLimitMin, Vec3Arg inLimitMax);
128
130 void SetRotationLimits(Vec3Arg inLimitMin, Vec3Arg inLimitMax);
131
133 float GetLimitsMin(EAxis inAxis) const { return mLimitMin[inAxis]; }
134 float GetLimitsMax(EAxis inAxis) const { return mLimitMax[inAxis]; }
135
136 inline bool IsFixedAxis(EAxis inAxis) const { return (mFixedAxis & (1 << inAxis)) != 0; }
137 inline bool IsFreeAxis(EAxis inAxis) const { return (mFreeAxis & (1 << inAxis)) != 0; }
138
140 const SpringSettings & GetLimitsSpringSettings(EAxis inAxis) const { JPH_ASSERT(inAxis < EAxis::NumTranslation); return mLimitsSpringSettings[inAxis]; }
141 void SetLimitsSpringSettings(EAxis inAxis, const SpringSettings& inLimitsSpringSettings) { JPH_ASSERT(inAxis < EAxis::NumTranslation); mLimitsSpringSettings[inAxis] = inLimitsSpringSettings; CacheHasSpringLimits(); }
142
144 void SetMaxFriction(EAxis inAxis, float inFriction);
145 float GetMaxFriction(EAxis inAxis) const { return mMaxFriction[inAxis]; }
146
148 Quat GetRotationInConstraintSpace() const;
149
151 MotorSettings & GetMotorSettings(EAxis inAxis) { return mMotorSettings[inAxis]; }
152 const MotorSettings & GetMotorSettings(EAxis inAxis) const { return mMotorSettings[inAxis]; }
153
157 void SetMotorState(EAxis inAxis, EMotorState inState);
158 EMotorState GetMotorState(EAxis inAxis) const { return mMotorState[inAxis]; }
159
161 Vec3 GetTargetVelocityCS() const { return mTargetVelocity; }
162 void SetTargetVelocityCS(Vec3Arg inVelocity) { mTargetVelocity = inVelocity; }
163
165 void SetTargetAngularVelocityCS(Vec3Arg inAngularVelocity) { mTargetAngularVelocity = inAngularVelocity; }
166 Vec3 GetTargetAngularVelocityCS() const { return mTargetAngularVelocity; }
167
169 Vec3 GetTargetPositionCS() const { return mTargetPosition; }
170 void SetTargetPositionCS(Vec3Arg inPosition) { mTargetPosition = inPosition; }
171
173 void SetTargetOrientationCS(QuatArg inOrientation);
174 Quat GetTargetOrientationCS() const { return mTargetOrientation; }
175
178 void SetTargetOrientationBS(QuatArg inOrientation) { SetTargetOrientationCS(mConstraintToBody1.Conjugated() * inOrientation * mConstraintToBody2); }
179
181 inline Vec3 GetTotalLambdaPosition() const { return IsTranslationFullyConstrained()? mPointConstraintPart.GetTotalLambda() : Vec3(mTranslationConstraintPart[0].GetTotalLambda(), mTranslationConstraintPart[1].GetTotalLambda(), mTranslationConstraintPart[2].GetTotalLambda()); }
182 inline Vec3 GetTotalLambdaRotation() const { return IsRotationFullyConstrained()? mRotationConstraintPart.GetTotalLambda() : Vec3(mSwingTwistConstraintPart.GetTotalTwistLambda(), mSwingTwistConstraintPart.GetTotalSwingYLambda(), mSwingTwistConstraintPart.GetTotalSwingZLambda()); }
183 inline Vec3 GetTotalLambdaMotorTranslation() const { return Vec3(mMotorTranslationConstraintPart[0].GetTotalLambda(), mMotorTranslationConstraintPart[1].GetTotalLambda(), mMotorTranslationConstraintPart[2].GetTotalLambda()); }
184 inline Vec3 GetTotalLambdaMotorRotation() const { return Vec3(mMotorRotationConstraintPart[0].GetTotalLambda(), mMotorRotationConstraintPart[1].GetTotalLambda(), mMotorRotationConstraintPart[2].GetTotalLambda()); }
185
186private:
187 // Calculate properties needed for the position constraint
188 inline void GetPositionConstraintProperties(Vec3 &outR1PlusU, Vec3 &outR2, Vec3 &outU) const;
189
190 // Propagate the rotation limits to the constraint part
191 inline void UpdateRotationLimits();
192
193 // Cache the state of mTranslationMotorActive
194 void CacheTranslationMotorActive();
195
196 // Cache the state of mRotationMotorActive
197 void CacheRotationMotorActive();
198
199 // Cache the state of mRotationPositionMotorActive
200 void CacheRotationPositionMotorActive();
201
203 void CacheHasSpringLimits();
204
205 // Constraint settings helper functions
206 inline bool IsTranslationConstrained() const { return (mFreeAxis & 0b111) != 0b111; }
207 inline bool IsTranslationFullyConstrained() const { return (mFixedAxis & 0b111) == 0b111 && !mHasSpringLimits; }
208 inline bool IsRotationConstrained() const { return (mFreeAxis & 0b111000) != 0b111000; }
209 inline bool IsRotationFullyConstrained() const { return (mFixedAxis & 0b111000) == 0b111000; }
210 inline bool HasFriction(EAxis inAxis) const { return !IsFixedAxis(inAxis) && mMaxFriction[inAxis] > 0.0f; }
211
212 // CONFIGURATION PROPERTIES FOLLOW
213
214 // Local space constraint positions
215 Vec3 mLocalSpacePosition1;
216 Vec3 mLocalSpacePosition2;
217
218 // Transforms from constraint space to body space
219 Quat mConstraintToBody1;
220 Quat mConstraintToBody2;
221
222 // Limits
223 uint8 mFreeAxis; // Bitmask of free axis (bit 0 = TranslationX)
224 uint8 mFixedAxis; // Bitmask of fixed axis (bit 0 = TranslationX)
225 bool mTranslationMotorActive = false; // If any of the translational frictions / motors are active
226 bool mRotationMotorActive = false; // If any of the rotational frictions / motors are active
227 uint8 mRotationPositionMotorActive = 0; // Bitmask of axis that have position motor active (bit 0 = RotationX)
228 bool mHasSpringLimits = false; // If any of the limit springs have a non-zero frequency/stiffness
229 float mLimitMin[EAxis::Num];
230 float mLimitMax[EAxis::Num];
231 SpringSettings mLimitsSpringSettings[EAxis::NumTranslation];
232
233 // Motor settings for each axis
234 MotorSettings mMotorSettings[EAxis::Num];
235
236 // Friction settings for each axis
237 float mMaxFriction[EAxis::Num];
238
239 // Motor controls
240 EMotorState mMotorState[EAxis::Num] = { EMotorState::Off, EMotorState::Off, EMotorState::Off, EMotorState::Off, EMotorState::Off, EMotorState::Off };
241 Vec3 mTargetVelocity = Vec3::sZero();
242 Vec3 mTargetAngularVelocity = Vec3::sZero();
243 Vec3 mTargetPosition = Vec3::sZero();
244 Quat mTargetOrientation = Quat::sIdentity();
245
246 // RUN TIME PROPERTIES FOLLOW
247
248 // Constraint space axis in world space
249 Vec3 mTranslationAxis[3];
250 Vec3 mRotationAxis[3];
251
252 // Translation displacement (valid when translation axis has a range limit)
253 float mDisplacement[3];
254
255 // Individual constraint parts for translation, or a combined point constraint part if all axis are fixed
256 AxisConstraintPart mTranslationConstraintPart[3];
257 PointConstraintPart mPointConstraintPart;
258
259 // Individual constraint parts for rotation or a combined constraint part if rotation is fixed
260 SwingTwistConstraintPart mSwingTwistConstraintPart;
261 RotationEulerConstraintPart mRotationConstraintPart;
262
263 // Motor or friction constraints
264 AxisConstraintPart mMotorTranslationConstraintPart[3];
265 AngleConstraintPart mMotorRotationConstraintPart[3];
266};
267
@ TranslationZ
Body cannot move in world space Z axis.
EConstraintSpace
Certain constraints support setting them up in local or world space. This governs what is used.
Definition: Constraint.h:58
EConstraintSubType
Enum to identify constraint sub type.
Definition: Constraint.h:34
std::uint8_t uint8
Definition: Core.h:427
#define JPH_EXPORT
Definition: Core.h:214
#define JPH_NAMESPACE_END
Definition: Core.h:354
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:348
#define JPH_ASSERT(...)
Definition: IssueReporting.h:33
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:29
EMotorState
Definition: MotorSettings.h:17
#define JPH_DECLARE_SERIALIZABLE_VIRTUAL(linkage, class_name)
Definition: SerializableObject.h:100
Definition: AngleConstraintPart.h:37
Definition: AxisConstraintPart.h:43
Definition: Body.h:35
ID of a body. This is a way of reasoning about bodies in a multithreaded simulation while avoiding ra...
Definition: BodyID.h:13
virtual void SaveBinaryState(StreamOut &inStream) const
Saves the contents of the constraint settings in binary form to inStream.
Definition: Constraint.cpp:26
virtual void RestoreBinaryState(StreamIn &inStream)
This function should not be called directly, it is used by sRestoreFromBinaryState.
Definition: Constraint.cpp:36
Simple triangle renderer for debugging purposes.
Definition: DebugRenderer.h:30
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
static JPH_INLINE Mat44 sRotationTranslation(QuatArg inR, Vec3Arg inT)
Get matrix that rotates and translates.
Definition: Mat44.inl:149
Definition: MotorSettings.h:26
Definition: PointConstraintPart.h:41
Definition: Quat.h:33
static JPH_INLINE Quat sIdentity()
Definition: Quat.h:103
Definition: Reference.h:101
Definition: RotationEulerConstraintPart.h:36
6 Degree Of Freedom Constraint. Allows control over each of the 6 degrees of freedom.
Definition: SixDOFConstraint.h:97
Vec3 GetTotalLambdaPosition() const
Definition: SixDOFConstraint.h:181
void SetLimitsSpringSettings(EAxis inAxis, const SpringSettings &inLimitsSpringSettings)
Definition: SixDOFConstraint.h:141
const MotorSettings & GetMotorSettings(EAxis inAxis) const
Definition: SixDOFConstraint.h:152
float GetLimitsMin(EAxis inAxis) const
Get constraint Limits.
Definition: SixDOFConstraint.h:133
Vec3 GetTotalLambdaMotorTranslation() const
Definition: SixDOFConstraint.h:183
void SetTargetOrientationBS(QuatArg inOrientation)
Definition: SixDOFConstraint.h:178
MotorSettings & GetMotorSettings(EAxis inAxis)
Motor settings.
Definition: SixDOFConstraint.h:151
void SetTargetAngularVelocityCS(Vec3Arg inAngularVelocity)
Set the target angular velocity in body 2 constraint space (!)
Definition: SixDOFConstraint.h:165
Vec3 GetTargetPositionCS() const
Set the target position in body 1 constraint space.
Definition: SixDOFConstraint.h:169
Vec3 GetTotalLambdaRotation() const
Definition: SixDOFConstraint.h:182
const SpringSettings & GetLimitsSpringSettings(EAxis inAxis) const
Update the limits spring settings.
Definition: SixDOFConstraint.h:140
float GetLimitsMax(EAxis inAxis) const
Definition: SixDOFConstraint.h:134
void SetTargetPositionCS(Vec3Arg inPosition)
Definition: SixDOFConstraint.h:170
Vec3 GetTotalLambdaMotorRotation() const
Definition: SixDOFConstraint.h:184
float GetMaxFriction(EAxis inAxis) const
Definition: SixDOFConstraint.h:145
virtual Mat44 GetConstraintToBody2Matrix() const override
Calculates the transform that transforms from constraint space to body 2 space. The first column of t...
Definition: SixDOFConstraint.h:124
bool IsFixedAxis(EAxis inAxis) const
Definition: SixDOFConstraint.h:136
virtual Mat44 GetConstraintToBody1Matrix() const override
Calculates the transform that transforms from constraint space to body 1 space. The first column of t...
Definition: SixDOFConstraint.h:123
void SetTargetVelocityCS(Vec3Arg inVelocity)
Definition: SixDOFConstraint.h:162
Vec3 GetTargetAngularVelocityCS() const
Definition: SixDOFConstraint.h:166
bool IsFreeAxis(EAxis inAxis) const
Definition: SixDOFConstraint.h:137
Quat GetTargetOrientationCS() const
Definition: SixDOFConstraint.h:174
EMotorState GetMotorState(EAxis inAxis) const
Definition: SixDOFConstraint.h:158
Vec3 GetTargetVelocityCS() const
Set the target velocity in body 1 constraint space.
Definition: SixDOFConstraint.h:161
virtual EConstraintSubType GetSubType() const override
Generic interface of a constraint.
Definition: SixDOFConstraint.h:108
6 Degree Of Freedom Constraint setup structure. Allows control over each of the 6 degrees of freedom.
Definition: SixDOFConstraint.h:19
bool IsFixedAxis(EAxis inAxis) const
Definition: SixDOFConstraint.h:82
void MakeFreeAxis(EAxis inAxis)
Make axis free (unconstrained)
Definition: SixDOFConstraint.h:77
EAxis
Constraint is split up into translation/rotation around X, Y and Z axis.
Definition: SixDOFConstraint.h:25
@ TranslationY
Definition: SixDOFConstraint.h:27
@ RotationX
When limited: MinLimit needs to be [-PI, 0], MaxLimit needs to be [0, PI].
Definition: SixDOFConstraint.h:30
@ TranslationZ
Definition: SixDOFConstraint.h:28
@ TranslationX
Definition: SixDOFConstraint.h:26
@ RotationY
When limited: MaxLimit between [0, PI]. MinLimit = -MaxLimit. Forms a cone shaped limit with Z.
Definition: SixDOFConstraint.h:31
@ Num
Definition: SixDOFConstraint.h:34
@ RotationZ
When limited: MaxLimit between [0, PI]. MinLimit = -MaxLimit. Forms a cone shaped limit with Y.
Definition: SixDOFConstraint.h:32
void SetLimitedAxis(EAxis inAxis, float inMin, float inMax)
Set a valid range for the constraint.
Definition: SixDOFConstraint.h:85
void MakeFixedAxis(EAxis inAxis)
Make axis fixed (fixed at value 0)
Definition: SixDOFConstraint.h:81
bool IsFreeAxis(EAxis inAxis) const
Definition: SixDOFConstraint.h:78
Settings for a linear or angular spring.
Definition: SpringSettings.h:23
Definition: StateRecorder.h:48
Simple binary input stream.
Definition: StreamIn.h:13
Simple binary output stream.
Definition: StreamOut.h:13
Definition: SwingTwistConstraintPart.h:26
Base class for all constraints that involve 2 bodies. Body1 is usually considered the parent,...
Definition: TwoBodyConstraint.h:27
Base class for settings for all constraints that involve 2 bodies.
Definition: TwoBodyConstraint.h:16
virtual TwoBodyConstraint * Create(Body &inBody1, Body &inBody2) const =0
Definition: Vec3.h:16
static JPH_INLINE Vec3 sAxisX()
Vectors with the principal axis.
Definition: Vec3.h:52
static JPH_INLINE Vec3 sAxisY()
Definition: Vec3.h:53
static JPH_INLINE Vec3 sZero()
Vector with all zeros.
Definition: Vec3.inl:107