Jolt Physics
A multi core friendly Game Physics Engine
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CylinderShapeSettings Member List

This is the complete list of members for CylinderShapeSettings, including all inherited members.

AddRef() constRefTarget< ShapeSettings >inline
cEmbeddedRefTarget< ShapeSettings >protectedstatic
ConvexShapeSettings()=defaultConvexShapeSettings
ConvexShapeSettings(const PhysicsMaterial *inMaterial)ConvexShapeSettingsinlineexplicit
Create() const overrideCylinderShapeSettingsvirtual
CylinderShapeSettings()=defaultCylinderShapeSettings
CylinderShapeSettings(float inHalfHeight, float inRadius, float inConvexRadius=cDefaultConvexRadius, const PhysicsMaterial *inMaterial=nullptr)CylinderShapeSettingsinline
GetRefCount() constRefTarget< ShapeSettings >inline
mCachedResultShapeSettingsmutableprotected
mConvexRadiusCylinderShapeSettings
mDensityConvexShapeSettings
mHalfHeightCylinderShapeSettings
mMaterialConvexShapeSettings
mRadiusCylinderShapeSettings
mRefCountRefTarget< ShapeSettings >mutableprotected
mUserDataShapeSettings
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
SerializableObject::operator=(const NonCopyable &)=deleteNonCopyable
RefTarget< ShapeSettings >::operator=(const RefTarget &)RefTarget< ShapeSettings >inline
RefTarget()=defaultRefTarget< ShapeSettings >inline
RefTarget(const RefTarget &)RefTarget< ShapeSettings >inline
Release() constRefTarget< ShapeSettings >inline
SetDensity(float inDensity)ConvexShapeSettingsinline
SetEmbedded() constRefTarget< ShapeSettings >inline
ShapeResult typedefShapeSettings
sInternalGetRefCountOffset()RefTarget< ShapeSettings >inlinestatic
~RefTarget()RefTarget< ShapeSettings >inline
~SerializableObject()=defaultSerializableObjectvirtual