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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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This is the complete list of members for Plane, including all inherited members.
| GetConstant() const | Plane | inline | 
| GetNormal() const | Plane | inline | 
| GetTransformed(Mat44Arg inTransform) const | Plane | inline | 
| Offset(float inDistance) const | Plane | inline | 
| Plane()=default | Plane | |
| Plane(Vec4Arg inNormalAndConstant) | Plane | inlineexplicit | 
| Plane(Vec3Arg inNormal, float inConstant) | Plane | inline | 
| SetConstant(float inConstant) | Plane | inline | 
| SetNormal(Vec3Arg inNormal) | Plane | inline | 
| sFromPointAndNormal(Vec3Arg inPoint, Vec3Arg inNormal) | Plane | inlinestatic | 
| sFromPointAndNormal(DVec3Arg inPoint, Vec3Arg inNormal) | Plane | inlinestatic | 
| sFromPointsCCW(Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3) | Plane | inlinestatic | 
| SignedDistance(Vec3Arg inPoint) const | Plane | inline | 
| sIntersectPlanes(const Plane &inP1, const Plane &inP2, const Plane &inP3, Vec3 &outPoint) | Plane | inlinestatic |