Jolt Physics
A multi core friendly Game Physics Engine
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Plane Member List

This is the complete list of members for Plane, including all inherited members.

GetConstant() constPlaneinline
GetNormal() constPlaneinline
GetTransformed(Mat44Arg inTransform) constPlaneinline
Offset(float inDistance) constPlaneinline
Plane()=defaultPlane
Plane(Vec4Arg inNormalAndConstant)Planeinlineexplicit
Plane(Vec3Arg inNormal, float inConstant)Planeinline
SetConstant(float inConstant)Planeinline
SetNormal(Vec3Arg inNormal)Planeinline
sFromPointAndNormal(Vec3Arg inPoint, Vec3Arg inNormal)Planeinlinestatic
sFromPointAndNormal(DVec3Arg inPoint, Vec3Arg inNormal)Planeinlinestatic
sFromPointsCCW(Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3)Planeinlinestatic
SignedDistance(Vec3Arg inPoint) constPlaneinline
sIntersectPlanes(const Plane &inP1, const Plane &inP2, const Plane &inP3, Vec3 &outPoint)Planeinlinestatic