Jolt Physics
A multi core friendly Game Physics Engine
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TriangleShape Member List

This is the complete list of members for TriangleShape, including all inherited members.

AddRef() constRefTarget< Shape >inline
CastRay(const RayCast &inRay, const SubShapeIDCreator &inSubShapeIDCreator, RayCastResult &ioHit) const overrideTriangleShapevirtual
CastRay(const RayCast &inRay, const RayCastSettings &inRayCastSettings, const SubShapeIDCreator &inSubShapeIDCreator, CastRayCollector &ioCollector, const ShapeFilter &inShapeFilter={ }) const overrideTriangleShapevirtual
cEmbeddedRefTarget< Shape >protectedstatic
cGetTrianglesMinTrianglesRequestedShapestatic
CollectTransformedShapes(const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, const SubShapeIDCreator &inSubShapeIDCreator, TransformedShapeCollector &ioCollector, const ShapeFilter &inShapeFilter) constShapevirtual
CollidePoint(Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter={ }) const overrideTriangleShapevirtual
CollideSoftBodyVertices(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, SoftBodyVertex *ioVertices, uint inNumVertices, float inDeltaTime, Vec3Arg inDisplacementDueToGravity, int inCollidingShapeIndex) const overrideTriangleShapevirtual
ConvexShape(EShapeSubType inSubType)ConvexShapeinlineexplicit
ConvexShape(EShapeSubType inSubType, const ConvexShapeSettings &inSettings, ShapeResult &outResult)ConvexShapeinline
ConvexShape(EShapeSubType inSubType, const PhysicsMaterial *inMaterial)ConvexShapeinline
Draw(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inUseMaterialColors, bool inDrawWireframe) const overrideTriangleShapevirtual
DrawGetSupportFunction(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale, ColorArg inColor, bool inDrawSupportDirection) const overrideConvexShapevirtual
DrawGetSupportingFace(DebugRenderer *inRenderer, RMat44Arg inCenterOfMassTransform, Vec3Arg inScale) const overrideConvexShapevirtual
ESupportMode enum nameConvexShape
GetCenterOfMass() constShapeinlinevirtual
GetConvexRadius() constTriangleShapeinline
GetDensity() constConvexShapeinline
GetInnerRadius() const overrideTriangleShapeinlinevirtual
GetLocalBounds() const overrideTriangleShapevirtual
GetMassProperties() const overrideTriangleShapevirtual
GetMaterial(const SubShapeID &inSubShapeID) const overrideConvexShapeinlinevirtual
GetMaterial() constConvexShapeinline
GetRefCount() constRefTarget< Shape >inline
GetStats() const overrideTriangleShapeinlinevirtual
GetStatsRecursive(VisitedShapes &ioVisitedShapes) constShapevirtual
GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy JPH_IF_DEBUG_RENDERER(, RVec3Arg inBaseOffset)) const overrideTriangleShapevirtual
Shape::GetSubmergedVolume(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, const Plane &inSurface, float &outTotalVolume, float &outSubmergedVolume, Vec3 &outCenterOfBuoyancy, RVec3Arg inBaseOffset) const =0Shapepure virtual
GetSubShapeIDBitsRecursive() const overrideConvexShapeinlinevirtual
GetSubShapeTransformedShape(const SubShapeID &inSubShapeID, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, SubShapeID &outRemainder) constShapevirtual
GetSubShapeUserData(const SubShapeID &inSubShapeID) constShapeinlinevirtual
GetSubType() constShapeinline
GetSupportFunction(ESupportMode inMode, SupportBuffer &inBuffer, Vec3Arg inScale) const overrideTriangleShapevirtual
GetSupportingFace(const SubShapeID &inSubShapeID, Vec3Arg inDirection, Vec3Arg inScale, Mat44Arg inCenterOfMassTransform, SupportingFace &outVertices) const overrideTriangleShapevirtual
GetSurfaceNormal(const SubShapeID &inSubShapeID, Vec3Arg inLocalSurfacePosition) const overrideTriangleShapevirtual
GetTrianglesNext(GetTrianglesContext &ioContext, int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials=nullptr) const overrideTriangleShapevirtual
GetTrianglesStart(GetTrianglesContext &ioContext, const AABox &inBox, Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale) const overrideTriangleShapevirtual
GetType() constShapeinline
GetUserData() constShapeinline
GetVolume() const overrideTriangleShapeinlinevirtual
GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) const overrideTriangleShapevirtual
GetWorldSpaceBounds(Mat44Arg inCenterOfMassTransform, Vec3Arg inScale) constTriangleShapeinlinevirtual
GetWorldSpaceBounds(DMat44Arg inCenterOfMassTransform, Vec3Arg inScale) constTriangleShapeinline
IDToMaterialMap typedefShape
IDToShapeMap typedefShape
IsValidScale(Vec3Arg inScale) const overrideTriangleShapevirtual
MaterialToIDMap typedefShape
mRefCountRefTarget< Shape >mutableprotected
MustBeStatic() constShapeinlinevirtual
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
RefTarget< Shape >::operator=(const RefTarget &)RefTarget< Shape >inline
NonCopyable::operator=(const NonCopyable &)=deleteNonCopyable
RefTarget()=defaultRefTarget< Shape >inline
RefTarget(const RefTarget &)RefTarget< Shape >inline
Release() constRefTarget< Shape >inline
RestoreBinaryState(StreamIn &inStream) overrideTriangleShapeprotectedvirtual
RestoreMaterialState(const PhysicsMaterialRefC *inMaterials, uint inNumMaterials) overrideConvexShapevirtual
RestoreSubShapeState(const ShapeRefC *inSubShapes, uint inNumShapes)Shapeinlinevirtual
SaveBinaryState(StreamOut &inStream) const overrideTriangleShapevirtual
SaveMaterialState(PhysicsMaterialList &outMaterials) const overrideConvexShapevirtual
Shape::SaveMaterialState(PhysicsMaterialList &outMaterials) constShapeinlinevirtual
SaveSubShapeState(ShapeList &outSubShapes) constShapeinlinevirtual
SaveWithChildren(StreamOut &inStream, ShapeToIDMap &ioShapeMap, MaterialToIDMap &ioMaterialMap) constShape
ScaleShape(Vec3Arg inScale) constShape
sCollidePointUsingRayCast(const Shape &inShape, Vec3Arg inPoint, const SubShapeIDCreator &inSubShapeIDCreator, CollidePointCollector &ioCollector, const ShapeFilter &inShapeFilter)Shapeprotectedstatic
sCollideSoftBodyVerticesUsingRayCast(const Shape &inShape, Mat44Arg inCenterOfMassTransform, Vec3Arg inScale, SoftBodyVertex *ioVertices, uint inNumVertices, float inDeltaTime, Vec3Arg inDisplacementDueToGravity, int inCollidingShapeIndex)Shapeprotectedstatic
sDrawSubmergedVolumesShapestatic
SetDensity(float inDensity)ConvexShapeinline
SetEmbedded() constRefTarget< Shape >inline
SetMaterial(const PhysicsMaterial *inMaterial)ConvexShapeinline
SetUserData(uint64 inUserData)Shapeinline
Shape(EShapeType inType, EShapeSubType inSubType)Shapeinline
Shape(EShapeType inType, EShapeSubType inSubType, const ShapeSettings &inSettings, ShapeResult &outResult)Shapeinline
ShapeResult typedefShape
ShapeToIDMap typedefShape
sInternalGetRefCountOffset()RefTarget< Shape >inlinestatic
sRegister()TriangleShapestatic
sRestoreFromBinaryState(StreamIn &inStream)Shapestatic
sRestoreWithChildren(StreamIn &inStream, IDToShapeMap &ioShapeMap, IDToMaterialMap &ioMaterialMap)Shapestatic
sUnitSphereTrianglesConvexShapeprotectedstatic
SupportingFace typedefShape
TransformShape(Mat44Arg inCenterOfMassTransform, TransformedShapeCollector &ioCollector) const overrideTriangleShapevirtual
TriangleShape()TriangleShapeinline
TriangleShape(const TriangleShapeSettings &inSettings, ShapeResult &outResult)TriangleShape
TriangleShape(Vec3Arg inV1, Vec3Arg inV2, Vec3Arg inV3, float inConvexRadius=0.0f, const PhysicsMaterial *inMaterial=nullptr)TriangleShapeinline
VisitedShapes typedefShape
~RefTarget()RefTarget< Shape >inline
~Shape()=defaultShapevirtual