Jolt Physics
A multi core friendly Game Physics Engine
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TwoBodyConstraint Member List

This is the complete list of members for TwoBodyConstraint, including all inherited members.

AddRef() constRefTarget< Constraint >inline
BuildIslands(uint32 inConstraintIndex, IslandBuilder &ioBuilder, BodyManager &inBodyManager) overrideTwoBodyConstraintvirtual
BuildIslandSplits(LargeIslandSplitter &ioSplitter) const overrideTwoBodyConstraintvirtual
cEmbeddedRefTarget< Constraint >protectedstatic
Constraint(const ConstraintSettings &inSettings)Constraintinlineexplicit
DrawConstraint(DebugRenderer *inRenderer) const =0Constraintpure virtual
DrawConstraintLimits(DebugRenderer *inRenderer) constConstraintinlinevirtual
DrawConstraintReferenceFrame(DebugRenderer *inRenderer) const overrideTwoBodyConstraintvirtual
GetBody1() constTwoBodyConstraintinline
GetBody2() constTwoBodyConstraintinline
GetConstraintPriority() constConstraintinline
GetConstraintSettings() const =0Constraintpure virtual
GetConstraintToBody1Matrix() const =0TwoBodyConstraintpure virtual
GetConstraintToBody2Matrix() const =0TwoBodyConstraintpure virtual
GetDrawConstraintSize() constConstraintinline
GetEnabled() constConstraintinline
GetNumPositionStepsOverride() constConstraintinline
GetNumVelocityStepsOverride() constConstraintinline
GetRefCount() constRefTarget< Constraint >inline
GetSubType() const =0Constraintpure virtual
GetType() const overrideTwoBodyConstraintinlinevirtual
GetUserData() constConstraintinline
IsActive() const overrideTwoBodyConstraintinlinevirtual
mBody1TwoBodyConstraintprotected
mBody2TwoBodyConstraintprotected
mDrawConstraintSizeConstraintprotected
mRefCountRefTarget< Constraint >mutableprotected
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
NotifyShapeChanged(const BodyID &inBodyID, Vec3Arg inDeltaCOM)=0Constraintpure virtual
RefTarget< Constraint >::operator=(const RefTarget &)RefTarget< Constraint >inline
NonCopyable::operator=(const NonCopyable &)=deleteNonCopyable
RefTarget()=defaultRefTarget< Constraint >inline
RefTarget(const RefTarget &)RefTarget< Constraint >inline
Release() constRefTarget< Constraint >inline
RestoreState(StateRecorder &inStream)Constraintvirtual
SaveState(StateRecorder &inStream) constConstraintvirtual
SetConstraintPriority(uint32 inPriority)Constraintinline
SetDrawConstraintSize(float inSize)Constraintinline
SetEmbedded() constRefTarget< Constraint >inline
SetEnabled(bool inEnabled)Constraintinline
SetNumPositionStepsOverride(int inN)Constraintinline
SetNumVelocityStepsOverride(int inN)Constraintinline
SetupVelocityConstraint(float inDeltaTime)=0Constraintpure virtual
SetUserData(uint64 inUserData)Constraintinline
sInternalGetRefCountOffset()RefTarget< Constraint >inlinestatic
SolvePositionConstraint(float inDeltaTime, float inBaumgarte)=0Constraintpure virtual
SolveVelocityConstraint(float inDeltaTime)=0Constraintpure virtual
ToConstraintSettings(ConstraintSettings &outSettings) constConstraintprotected
TwoBodyConstraint(Body &inBody1, Body &inBody2, const TwoBodyConstraintSettings &inSettings)TwoBodyConstraintinline
WarmStartVelocityConstraint(float inWarmStartImpulseRatio)=0Constraintpure virtual
~Constraint()=defaultConstraintvirtual
~RefTarget()RefTarget< Constraint >inline