Jolt Physics
A multi core friendly Game Physics Engine
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Vec8 Member List

This is the complete list of members for Vec8, including all inherited members.

Abs() constVec8
LowerVec4() constVec8
mF32Vec8
mValueVec8
operator*(Vec8Arg inV2) constVec8
operator*(float inV2) constVec8
operator+(Vec8Arg inV2) constVec8
operator-(Vec8Arg inV2) constVec8
operator/(Vec8Arg inV2) constVec8
operator[](uint inCoordinate) constVec8inline
operator[](uint inCoordinate)Vec8inline
Reciprocal() constVec8
ReduceMin() constVec8
sFusedMultiplyAdd(Vec8Arg inMul1, Vec8Arg inMul2, Vec8Arg inAdd)Vec8static
sGreater(Vec8Arg inV1, Vec8Arg inV2)Vec8static
sLess(Vec8Arg inV1, Vec8Arg inV2)Vec8static
sLoadFloat8(const float *inV)Vec8static
sLoadFloat8Aligned(const float *inV)Vec8static
sMax(Vec8Arg inV1, Vec8Arg inV2)Vec8static
sMin(Vec8Arg inV1, Vec8Arg inV2)Vec8static
sReplicate(float inV)Vec8static
sSelect(Vec8Arg inV1, Vec8Arg inV2, UVec8Arg inControl)Vec8static
sSplatX(Vec4Arg inV)Vec8static
sSplatY(Vec4Arg inV)Vec8static
sSplatZ(Vec4Arg inV)Vec8static
Swizzle() constVec8
Swizzle() constVec8
sZero()Vec8static
UpperVec4() constVec8
Vec8()=defaultVec8
Vec8(const Vec8 &inRHS)=defaultVec8
Vec8(__m256 inRHS)Vec8inline
Vec8(Vec4Arg inLo, Vec4Arg inHi)Vec8