Jolt Physics
A multi core friendly Game Physics Engine
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WheelWV Member List

This is the complete list of members for WheelWV, including all inherited members.

ApplyTorque(float inTorque, float inDeltaTime)WheelWVinline
GetAngularVelocity() constWheelinline
GetContactBodyID() constWheelinline
GetContactLateral() constWheelinline
GetContactLongitudinal() constWheelinline
GetContactNormal() constWheelinline
GetContactPointVelocity() constWheelinline
GetContactPosition() constWheelinline
GetContactSubShapeID() constWheelinline
GetLateralLambda() constWheelinline
GetLongitudinalLambda() constWheelinline
GetRotationAngle() constWheelinline
GetSettings() constWheelWVinline
GetSteerAngle() constWheelinline
GetSuspensionLambda() constWheelinline
GetSuspensionLength() constWheelinline
HasContact() constWheelinline
HasHitHardPoint() constWheelinline
mAngleWheelprotected
mAngularVelocityWheelprotected
mAntiRollBarImpulseWheelprotected
mAxlePlaneConstantWheelprotected
mBrakeImpulseWheelWV
mCombinedLateralFrictionWheelWV
mCombinedLongitudinalFrictionWheelWV
mContactBodyWheelprotected
mContactBodyIDWheelprotected
mContactLateralWheelprotected
mContactLongitudinalWheelprotected
mContactNormalWheelprotected
mContactPointVelocityWheelprotected
mContactPositionWheelprotected
mContactSubShapeIDWheelprotected
mLateralPartWheelprotected
mLateralSlipWheelWV
mLongitudinalPartWheelprotected
mLongitudinalSlipWheelWV
mSettingsWheelprotected
mSteerAngleWheelprotected
mSuspensionLengthWheelprotected
mSuspensionMaxUpPartWheelprotected
mSuspensionPartWheelprotected
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
operator=(const NonCopyable &)=deleteNonCopyable
SetAngularVelocity(float inVel)Wheelinline
SetRotationAngle(float inAngle)Wheelinline
SetSteerAngle(float inAngle)Wheelinline
SolveLateralConstraintPart(const VehicleConstraint &inConstraint, float inMinImpulse, float inMaxImpulse)Wheel
SolveLongitudinalConstraintPart(const VehicleConstraint &inConstraint, float inMinImpulse, float inMaxImpulse)Wheel
Update(float inDeltaTime, const VehicleConstraint &inConstraint)WheelWV
Wheel(const WheelSettings &inSettings)Wheelexplicit
WheelWV(const WheelSettingsWV &inWheel)WheelWVexplicit
~Wheel()=defaultWheelvirtual