Jolt Physics
A multi core friendly Game Physics Engine
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BackFaceMode.h
Go to the documentation of this file.
1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
8
10enum class EBackFaceMode : uint8
11{
14};
15
EBackFaceMode
How collision detection functions will treat back facing triangles.
Definition: BackFaceMode.h:11
@ CollideWithBackFaces
Collide with back facing surfaces/triangles.
@ IgnoreBackFaces
Ignore collision with back facing surfaces/triangles.
std::uint8_t uint8
Definition: Core.h:440
#define JPH_NAMESPACE_END
Definition: Core.h:367
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:361