Definition: BodyActivationListener.h:14
virtual ~BodyActivationListener()=default
Ensure virtual destructor.
virtual void OnBodyActivated(const BodyID &inBodyID, uint64 inBodyUserData)=0
virtual void OnBodyDeactivated(const BodyID &inBodyID, uint64 inBodyUserData)=0
ID of a body. This is a way of reasoning about bodies in a multithreaded simulation while avoiding ra...
Definition: BodyID.h:13