Jolt Physics
A multi core friendly Game Physics Engine
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Math.h
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1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
8
10static constexpr float JPH_PI = 3.14159265358979323846f;
11
13constexpr float DegreesToRadians(float inV)
14{
15 return inV * (JPH_PI / 180.0f);
16}
17
19constexpr float RadiansToDegrees(float inV)
20{
21 return inV * (180.0f / JPH_PI);
22}
23
25inline float CenterAngleAroundZero(float inV)
26{
27 if (inV < -JPH_PI)
28 {
29 do
30 inV += 2.0f * JPH_PI;
31 while (inV < -JPH_PI);
32 }
33 else if (inV > JPH_PI)
34 {
35 do
36 inV -= 2.0f * JPH_PI;
37 while (inV > JPH_PI);
38 }
39 JPH_ASSERT(inV >= -JPH_PI && inV <= JPH_PI);
40 return inV;
41}
42
44template <typename T>
45constexpr T Clamp(T inV, T inMin, T inMax)
46{
47 return min(max(inV, inMin), inMax);
48}
49
51template <typename T>
52constexpr T Square(T inV)
53{
54 return inV * inV;
55}
56
58template <typename T>
59constexpr T Cubed(T inV)
60{
61 return inV * inV * inV;
62}
63
65template <typename T>
66constexpr T Sign(T inV)
67{
68 return inV < 0? T(-1) : T(1);
69}
70
72template <typename T>
73constexpr bool IsPowerOf2(T inV)
74{
75 return (inV & (inV - 1)) == 0;
76}
77
79template <typename T>
80inline T AlignUp(T inV, uint64 inAlignment)
81{
82 JPH_ASSERT(IsPowerOf2(inAlignment));
83 return T((uint64(inV) + inAlignment - 1) & ~(inAlignment - 1));
84}
85
87template <typename T>
88inline bool IsAligned(T inV, uint64 inAlignment)
89{
90 JPH_ASSERT(IsPowerOf2(inAlignment));
91 return (uint64(inV) & (inAlignment - 1)) == 0;
92}
93
96{
97#if defined(JPH_CPU_X86) || defined(JPH_CPU_WASM)
98 #if defined(JPH_USE_TZCNT)
99 return _tzcnt_u32(inValue);
100 #elif defined(JPH_COMPILER_MSVC)
101 if (inValue == 0)
102 return 32;
103 unsigned long result;
104 _BitScanForward(&result, inValue);
105 return result;
106 #else
107 if (inValue == 0)
108 return 32;
109 return __builtin_ctz(inValue);
110 #endif
111#elif defined(JPH_CPU_ARM)
112 #if defined(JPH_COMPILER_MSVC)
113 if (inValue == 0)
114 return 32;
115 unsigned long result;
116 _BitScanForward(&result, inValue);
117 return result;
118 #else
119 return __builtin_clz(__builtin_bitreverse32(inValue));
120 #endif
121#elif defined(JPH_CPU_E2K)
122 return inValue ? __builtin_ctz(inValue) : 32;
123#else
124 #error Undefined
125#endif
126}
127
130{
131#if defined(JPH_CPU_X86) || defined(JPH_CPU_WASM)
132 #if defined(JPH_USE_LZCNT)
133 return _lzcnt_u32(inValue);
134 #elif defined(JPH_COMPILER_MSVC)
135 if (inValue == 0)
136 return 32;
137 unsigned long result;
138 _BitScanReverse(&result, inValue);
139 return 31 - result;
140 #else
141 if (inValue == 0)
142 return 32;
143 return __builtin_clz(inValue);
144 #endif
145#elif defined(JPH_CPU_ARM)
146 #if defined(JPH_COMPILER_MSVC)
147 return _CountLeadingZeros(inValue);
148 #else
149 return __builtin_clz(inValue);
150 #endif
151#elif defined(JPH_CPU_E2K)
152 return inValue ? __builtin_clz(inValue) : 32;
153#else
154 #error Undefined
155#endif
156}
157
159inline uint CountBits(uint32 inValue)
160{
161#if defined(JPH_COMPILER_CLANG) || defined(JPH_COMPILER_GCC)
162 return __builtin_popcount(inValue);
163#elif defined(JPH_COMPILER_MSVC)
164 #if defined(JPH_USE_SSE4_2)
165 return _mm_popcnt_u32(inValue);
166 #elif defined(JPH_USE_NEON) && (_MSC_VER >= 1930) // _CountOneBits not available on MSVC2019
167 return _CountOneBits(inValue);
168 #else
169 inValue = inValue - ((inValue >> 1) & 0x55555555);
170 inValue = (inValue & 0x33333333) + ((inValue >> 2) & 0x33333333);
171 inValue = (inValue + (inValue >> 4)) & 0x0F0F0F0F;
172 return (inValue * 0x01010101) >> 24;
173 #endif
174#else
175 #error Undefined
176#endif
177}
178
181{
182 return inValue <= 1? uint32(1) : uint32(1) << (32 - CountLeadingZeros(inValue - 1));
183}
184
185// Simple implementation of C++20 std::bit_cast (unfortunately not constexpr)
186template <class To, class From>
187JPH_INLINE To BitCast(const From &inValue)
188{
189 static_assert(std::is_trivially_constructible_v<To>);
190 static_assert(sizeof(From) == sizeof(To));
191
192 union FromTo
193 {
194 To mTo;
195 From mFrom;
196 };
197
198 FromTo convert;
199 convert.mFrom = inValue;
200 return convert.mTo;
201}
202
std::uint64_t uint64
Definition: Core.h:443
unsigned int uint
Definition: Core.h:439
#define JPH_NAMESPACE_END
Definition: Core.h:367
std::uint32_t uint32
Definition: Core.h:442
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:361
#define JPH_ASSERT(...)
Definition: IssueReporting.h:33
constexpr T Cubed(T inV)
Returns .
Definition: Math.h:59
float CenterAngleAroundZero(float inV)
Convert angle in radians to the range .
Definition: Math.h:25
constexpr bool IsPowerOf2(T inV)
Check if inV is a power of 2.
Definition: Math.h:73
constexpr T Clamp(T inV, T inMin, T inMax)
Clamp a value between two values.
Definition: Math.h:45
uint CountBits(uint32 inValue)
Count the number of 1 bits in a value.
Definition: Math.h:159
bool IsAligned(T inV, uint64 inAlignment)
Check if inV is inAlignment aligned.
Definition: Math.h:88
constexpr float RadiansToDegrees(float inV)
Convert a value from radians to degrees.
Definition: Math.h:19
uint CountTrailingZeros(uint32 inValue)
Compute number of trailing zero bits (how many low bits are zero)
Definition: Math.h:95
JPH_INLINE To BitCast(const From &inValue)
Definition: Math.h:187
uint CountLeadingZeros(uint32 inValue)
Compute the number of leading zero bits (how many high bits are zero)
Definition: Math.h:129
uint32 GetNextPowerOf2(uint32 inValue)
Get the next higher power of 2 of a value, or the value itself if the value is already a power of 2.
Definition: Math.h:180
constexpr T Square(T inV)
Square a value.
Definition: Math.h:52
constexpr T Sign(T inV)
Get the sign of a value.
Definition: Math.h:66
T AlignUp(T inV, uint64 inAlignment)
Align inV up to the next inAlignment bytes.
Definition: Math.h:80
constexpr float DegreesToRadians(float inV)
Convert a value from degrees to radians.
Definition: Math.h:13