Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for AABox, including all inherited members.
AABox() | AABox | inline |
AABox(Vec3Arg inMin, Vec3Arg inMax) | AABox | inline |
AABox(DVec3Arg inMin, DVec3Arg inMax) | AABox | inline |
AABox(Vec3Arg inCenter, float inRadius) | AABox | inline |
Contains(const AABox &inOther) const | AABox | inline |
Contains(Vec3Arg inOther) const | AABox | inline |
Contains(DVec3Arg inOther) const | AABox | inline |
Encapsulate(Vec3Arg inPos) | AABox | inline |
Encapsulate(const AABox &inRHS) | AABox | inline |
Encapsulate(const Triangle &inRHS) | AABox | inline |
Encapsulate(const VertexList &inVertices, const IndexedTriangle &inTriangle) | AABox | inline |
EnsureMinimalEdgeLength(float inMinEdgeLength) | AABox | inline |
ExpandBy(Vec3Arg inVector) | AABox | inline |
GetCenter() const | AABox | inline |
GetClosestPoint(Vec3Arg inPoint) const | AABox | inline |
GetExtent() const | AABox | inline |
GetSize() const | AABox | inline |
GetSqDistanceTo(Vec3Arg inPoint) const | AABox | inline |
GetSupport(Vec3Arg inDirection) const | AABox | inline |
GetSupportingFace(Vec3Arg inDirection, VERTEX_ARRAY &outVertices) const | AABox | inline |
GetSurfaceArea() const | AABox | inline |
GetVolume() const | AABox | inline |
Intersect(const AABox &inOther) const | AABox | inline |
IsValid() const | AABox | inline |
mMax | AABox | |
mMin | AABox | |
operator!=(const AABox &inRHS) const | AABox | inline |
operator==(const AABox &inRHS) const | AABox | inline |
Overlaps(const AABox &inOther) const | AABox | inline |
Overlaps(const Plane &inPlane) const | AABox | inline |
sBiggest() | AABox | inlinestatic |
Scaled(Vec3Arg inScale) const | AABox | inline |
SetEmpty() | AABox | inline |
sFromTwoPoints(Vec3Arg inP1, Vec3Arg inP2) | AABox | inlinestatic |
Transformed(Mat44Arg inMatrix) const | AABox | inline |
Transformed(DMat44Arg inMatrix) const | AABox | inline |
Translate(Vec3Arg inTranslation) | AABox | inline |
Translate(DVec3Arg inTranslation) | AABox | inline |