Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for AngleConstraintPart, including all inherited members.
CalculateConstraintProperties(const Body &inBody1, const Body &inBody2, Vec3Arg inWorldSpaceAxis, float inBias=0.0f) | AngleConstraintPart | inline |
CalculateConstraintPropertiesWithFrequencyAndDamping(float inDeltaTime, const Body &inBody1, const Body &inBody2, Vec3Arg inWorldSpaceAxis, float inBias, float inC, float inFrequency, float inDamping) | AngleConstraintPart | inline |
CalculateConstraintPropertiesWithSettings(float inDeltaTime, const Body &inBody1, const Body &inBody2, Vec3Arg inWorldSpaceAxis, float inBias, float inC, const SpringSettings &inSpringSettings) | AngleConstraintPart | inline |
CalculateConstraintPropertiesWithStiffnessAndDamping(float inDeltaTime, const Body &inBody1, const Body &inBody2, Vec3Arg inWorldSpaceAxis, float inBias, float inC, float inStiffness, float inDamping) | AngleConstraintPart | inline |
Deactivate() | AngleConstraintPart | inline |
GetTotalLambda() const | AngleConstraintPart | inline |
IsActive() const | AngleConstraintPart | inline |
RestoreState(StateRecorder &inStream) | AngleConstraintPart | inline |
SaveState(StateRecorder &inStream) const | AngleConstraintPart | inline |
SolvePositionConstraint(Body &ioBody1, Body &ioBody2, float inC, float inBaumgarte) const | AngleConstraintPart | inline |
SolveVelocityConstraint(Body &ioBody1, Body &ioBody2, Vec3Arg inWorldSpaceAxis, float inMinLambda, float inMaxLambda) | AngleConstraintPart | inline |
WarmStart(Body &ioBody1, Body &ioBody2, float inWarmStartImpulseRatio) | AngleConstraintPart | inline |