Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for BodyID, including all inherited members.
BodyID() | BodyID | inline |
BodyID(uint32 inID) | BodyID | inlineexplicit |
BodyID(uint32 inID, uint8 inSequenceNumber) | BodyID | inlineexplicit |
cBroadPhaseBit | BodyID | static |
cInvalidBodyID | BodyID | static |
cMaxBodyIndex | BodyID | static |
cMaxSequenceNumber | BodyID | static |
GetIndex() const | BodyID | inline |
GetIndexAndSequenceNumber() const | BodyID | inline |
GetSequenceNumber() const | BodyID | inline |
IsInvalid() const | BodyID | inline |
operator!=(const BodyID &inRHS) const | BodyID | inline |
operator<(const BodyID &inRHS) const | BodyID | inline |
operator==(const BodyID &inRHS) const | BodyID | inline |
operator>(const BodyID &inRHS) const | BodyID | inline |