Jolt Physics
A multi core friendly Game Physics Engine
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CharacterVirtualSettings Member List

This is the complete list of members for CharacterVirtualSettings, including all inherited members.

AddRef() constRefTarget< CharacterBaseSettings >inline
cEmbeddedRefTarget< CharacterBaseSettings >protectedstatic
CharacterBaseSettings()=defaultCharacterBaseSettings
CharacterBaseSettings(const CharacterBaseSettings &inSettings)=defaultCharacterBaseSettings
GetRefCount() constRefTarget< CharacterBaseSettings >inline
mBackFaceModeCharacterVirtualSettings
mCharacterPaddingCharacterVirtualSettings
mCollisionToleranceCharacterVirtualSettings
mHitReductionCosMaxAngleCharacterVirtualSettings
mMassCharacterVirtualSettings
mMaxCollisionIterationsCharacterVirtualSettings
mMaxConstraintIterationsCharacterVirtualSettings
mMaxNumHitsCharacterVirtualSettings
mMaxSlopeAngleCharacterBaseSettings
mMaxStrengthCharacterVirtualSettings
mMinTimeRemainingCharacterVirtualSettings
mPenetrationRecoverySpeedCharacterVirtualSettings
mPredictiveContactDistanceCharacterVirtualSettings
mRefCountRefTarget< CharacterBaseSettings >mutableprotected
mShapeCharacterBaseSettings
mShapeOffsetCharacterVirtualSettings
mSupportingVolumeCharacterBaseSettings
mUpCharacterBaseSettings
operator=(const CharacterBaseSettings &inSettings)=defaultCharacterBaseSettings
RefTarget< CharacterBaseSettings >::operator=(const RefTarget &)RefTarget< CharacterBaseSettings >inline
RefTarget()=defaultRefTarget< CharacterBaseSettings >inline
RefTarget(const RefTarget &)RefTarget< CharacterBaseSettings >inline
Release() constRefTarget< CharacterBaseSettings >inline
SetEmbedded() constRefTarget< CharacterBaseSettings >inline
sInternalGetRefCountOffset()RefTarget< CharacterBaseSettings >inlinestatic
~CharacterBaseSettings()=defaultCharacterBaseSettingsvirtual
~RefTarget()RefTarget< CharacterBaseSettings >inline