Jolt Physics
A multi core friendly Game Physics Engine
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CharacterVirtualSettings Member List
This is the complete list of members for
CharacterVirtualSettings
, including all inherited members.
AddRef
() const
RefTarget< CharacterBaseSettings >
inline
cEmbedded
RefTarget< CharacterBaseSettings >
protected
static
CharacterBaseSettings
()=default
CharacterBaseSettings
CharacterBaseSettings
(const CharacterBaseSettings &inSettings)=default
CharacterBaseSettings
GetRefCount
() const
RefTarget< CharacterBaseSettings >
inline
mBackFaceMode
CharacterVirtualSettings
mCharacterPadding
CharacterVirtualSettings
mCollisionTolerance
CharacterVirtualSettings
mHitReductionCosMaxAngle
CharacterVirtualSettings
mMass
CharacterVirtualSettings
mMaxCollisionIterations
CharacterVirtualSettings
mMaxConstraintIterations
CharacterVirtualSettings
mMaxNumHits
CharacterVirtualSettings
mMaxSlopeAngle
CharacterBaseSettings
mMaxStrength
CharacterVirtualSettings
mMinTimeRemaining
CharacterVirtualSettings
mPenetrationRecoverySpeed
CharacterVirtualSettings
mPredictiveContactDistance
CharacterVirtualSettings
mRefCount
RefTarget< CharacterBaseSettings >
mutable
protected
mShape
CharacterBaseSettings
mShapeOffset
CharacterVirtualSettings
mSupportingVolume
CharacterBaseSettings
mUp
CharacterBaseSettings
operator=
(const CharacterBaseSettings &inSettings)=default
CharacterBaseSettings
RefTarget< CharacterBaseSettings >::operator=
(const RefTarget &)
RefTarget< CharacterBaseSettings >
inline
RefTarget
()=default
RefTarget< CharacterBaseSettings >
inline
RefTarget
(const RefTarget &)
RefTarget< CharacterBaseSettings >
inline
Release
() const
RefTarget< CharacterBaseSettings >
inline
SetEmbedded
() const
RefTarget< CharacterBaseSettings >
inline
sInternalGetRefCountOffset
()
RefTarget< CharacterBaseSettings >
inline
static
~CharacterBaseSettings
()=default
CharacterBaseSettings
virtual
~RefTarget
()
RefTarget< CharacterBaseSettings >
inline
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1.9.5