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Jolt Physics
A multi core friendly Game Physics Engine
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CollideShapeResult Member List

This is the complete list of members for CollideShapeResult, including all inherited members.

CollideShapeResult()=defaultCollideShapeResult
CollideShapeResult(Vec3Arg inContactPointOn1, Vec3Arg inContactPointOn2, Vec3Arg inPenetrationAxis, float inPenetrationDepth, const SubShapeID &inSubShapeID1, const SubShapeID &inSubShapeID2, const BodyID &inBodyID2)CollideShapeResultinline
Face typedefCollideShapeResult
GetEarlyOutFraction() constCollideShapeResultinline
mBodyID2CollideShapeResult
mContactPointOn1CollideShapeResult
mContactPointOn2CollideShapeResult
mPenetrationAxisCollideShapeResult
mPenetrationDepthCollideShapeResult
mShape1FaceCollideShapeResult
mShape2FaceCollideShapeResult
mSubShapeID1CollideShapeResult
mSubShapeID2CollideShapeResult
Reversed() constCollideShapeResultinline