Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for CollideSphereVsTriangles, including all inherited members.
Collide(Vec3Arg inV0, Vec3Arg inV1, Vec3Arg inV2, uint8 inActiveEdges, const SubShapeID &inSubShapeID2) | CollideSphereVsTriangles | |
CollideSphereVsTriangles(const SphereShape *inShape1, Vec3Arg inScale1, Vec3Arg inScale2, Mat44Arg inCenterOfMassTransform1, Mat44Arg inCenterOfMassTransform2, const SubShapeID &inSubShapeID1, const CollideShapeSettings &inCollideShapeSettings, CollideShapeCollector &ioCollector) | CollideSphereVsTriangles | |
mCollector | CollideSphereVsTriangles | protected |
mCollideShapeSettings | CollideSphereVsTriangles | protected |
mRadius | CollideSphereVsTriangles | protected |
mRadiusPlusMaxSeparationSq | CollideSphereVsTriangles | protected |
mScale2 | CollideSphereVsTriangles | protected |
mScaleSign2 | CollideSphereVsTriangles | protected |
mShape1 | CollideSphereVsTriangles | protected |
mSphereCenterIn2 | CollideSphereVsTriangles | protected |
mSubShapeID1 | CollideSphereVsTriangles | protected |
mTransform2 | CollideSphereVsTriangles | protected |