| AddHit(const ResultType &inResult)=0 | CollisionCollector< ResultTypeArg, TraitsType > | pure virtual |
| CollisionCollector()=default | CollisionCollector< ResultTypeArg, TraitsType > | |
| CollisionCollector(const CollisionCollector< ResultTypeArg2, TraitsType > &inRHS) | CollisionCollector< ResultTypeArg, TraitsType > | inlineexplicit |
| CollisionCollector(const CollisionCollector< ResultTypeArg, TraitsType > &inRHS)=default | CollisionCollector< ResultTypeArg, TraitsType > | |
| ForceEarlyOut() | CollisionCollector< ResultTypeArg, TraitsType > | inline |
| GetContext() const | CollisionCollector< ResultTypeArg, TraitsType > | inline |
| GetEarlyOutFraction() const | CollisionCollector< ResultTypeArg, TraitsType > | inline |
| GetPositiveEarlyOutFraction() const | CollisionCollector< ResultTypeArg, TraitsType > | inline |
| OnBody(const Body &inBody) | CollisionCollector< ResultTypeArg, TraitsType > | inlinevirtual |
| Reset() | CollisionCollector< ResultTypeArg, TraitsType > | inlinevirtual |
| ResetEarlyOutFraction(float inFraction=TraitsType::InitialEarlyOutFraction) | CollisionCollector< ResultTypeArg, TraitsType > | inline |
| ResultType typedef | CollisionCollector< ResultTypeArg, TraitsType > | |
| SetContext(const TransformedShape *inContext) | CollisionCollector< ResultTypeArg, TraitsType > | inline |
| ShouldEarlyOut() const | CollisionCollector< ResultTypeArg, TraitsType > | inline |
| UpdateEarlyOutFraction(float inFraction) | CollisionCollector< ResultTypeArg, TraitsType > | inline |
| ~CollisionCollector()=default | CollisionCollector< ResultTypeArg, TraitsType > | virtual |