Jolt Physics
A multi core friendly Game Physics Engine
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CollisionGroup Member List

This is the complete list of members for CollisionGroup, including all inherited members.

CanCollide(const CollisionGroup &inOther) constCollisionGroupinline
cInvalidGroupCollisionGroupstatic
cInvalidSubGroupCollisionGroupstatic
CollisionGroup()=defaultCollisionGroup
CollisionGroup(const GroupFilter *inFilter, GroupID inGroupID, SubGroupID inSubGroupID)CollisionGroupinline
GetGroupFilter() constCollisionGroupinline
GetGroupID() constCollisionGroupinline
GetSubGroupID() constCollisionGroupinline
GroupID typedefCollisionGroup
RestoreBinaryState(StreamIn &inStream)CollisionGroup
SaveBinaryState(StreamOut &inStream) constCollisionGroup
SetGroupFilter(const GroupFilter *inFilter)CollisionGroupinline
SetGroupID(GroupID inID)CollisionGroupinline
SetSubGroupID(SubGroupID inID)CollisionGroupinline
SubGroupID typedefCollisionGroup