Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for CollisionGroup, including all inherited members.
CanCollide(const CollisionGroup &inOther) const | CollisionGroup | inline |
cInvalidGroup | CollisionGroup | static |
cInvalidSubGroup | CollisionGroup | static |
CollisionGroup()=default | CollisionGroup | |
CollisionGroup(const GroupFilter *inFilter, GroupID inGroupID, SubGroupID inSubGroupID) | CollisionGroup | inline |
GetGroupFilter() const | CollisionGroup | inline |
GetGroupID() const | CollisionGroup | inline |
GetSubGroupID() const | CollisionGroup | inline |
GroupID typedef | CollisionGroup | |
RestoreBinaryState(StreamIn &inStream) | CollisionGroup | |
SaveBinaryState(StreamOut &inStream) const | CollisionGroup | |
SetGroupFilter(const GroupFilter *inFilter) | CollisionGroup | inline |
SetGroupID(GroupID inID) | CollisionGroup | inline |
SetSubGroupID(SubGroupID inID) | CollisionGroup | inline |
SubGroupID typedef | CollisionGroup |