Jolt Physics
A multi core friendly Game Physics Engine
|
This is the complete list of members for CylinderShape::Cylinder, including all inherited members.
Cylinder(float inHalfHeight, float inRadius, float inConvexRadius) | CylinderShape::Cylinder | inline |
GetConvexRadius() const override | CylinderShape::Cylinder | inlinevirtual |
GetSupport(Vec3Arg inDirection) const override | CylinderShape::Cylinder | inlinevirtual |
~Support()=default | ConvexShape::Support | virtual |