Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for DMat44, including all inherited members.
ArgType typedef | DMat44 | |
Decompose(Vec3 &outScale) const | DMat44 | inline |
DMat44()=default | DMat44 | |
DMat44(Vec4Arg inC1, Vec4Arg inC2, Vec4Arg inC3, DVec3Arg inC4) | DMat44 | |
DMat44(const DMat44 &inM2)=default | DMat44 | |
DMat44(Mat44Arg inM) | DMat44 | explicit |
DMat44(Mat44Arg inRot, DVec3Arg inT) | DMat44 | |
DMat44(Type inC1, Type inC2, Type inC3, DTypeArg inC4) | DMat44 | |
DType typedef | DMat44 | |
DTypeArg typedef | DMat44 | |
GetAxisX() const | DMat44 | inline |
GetAxisY() const | DMat44 | inline |
GetAxisZ() const | DMat44 | inline |
GetColumn3(uint inCol) const | DMat44 | inline |
GetColumn4(uint inCol) const | DMat44 | inline |
GetDirectionPreservingMatrix() const | DMat44 | inline |
GetQuaternion() const | DMat44 | inline |
GetRotation() const | DMat44 | inline |
GetTranslation() const | DMat44 | inline |
Inversed() const | DMat44 | |
InversedRotationTranslation() const | DMat44 | |
IsClose(DMat44Arg inM2, float inMaxDistSq=1.0e-12f) const | DMat44 | |
Multiply3x3(Vec3Arg inV) const | DMat44 | inline |
Multiply3x3(DVec3Arg inV) const | DMat44 | |
Multiply3x3Transposed(Vec3Arg inV) const | DMat44 | inline |
operator!=(DMat44Arg inM2) const | DMat44 | inline |
operator*(Mat44Arg inM) const | DMat44 | |
operator*(DMat44Arg inM) const | DMat44 | |
operator*(Vec3Arg inV) const | DMat44 | |
operator*(DVec3Arg inV) const | DMat44 | |
operator<< | DMat44 | friend |
operator=(const DMat44 &inM2)=default | DMat44 | |
operator==(DMat44Arg inM2) const | DMat44 | |
PostScaled(Vec3Arg inScale) const | DMat44 | |
PostTranslated(Vec3Arg inTranslation) const | DMat44 | |
PostTranslated(DVec3Arg inTranslation) const | DMat44 | |
PreScaled(Vec3Arg inScale) const | DMat44 | |
PreTranslated(Vec3Arg inTranslation) const | DMat44 | |
PreTranslated(DVec3Arg inTranslation) const | DMat44 | |
SetAxisX(Vec3Arg inV) | DMat44 | inline |
SetAxisY(Vec3Arg inV) | DMat44 | inline |
SetAxisZ(Vec3Arg inV) | DMat44 | inline |
SetColumn3(uint inCol, Vec3Arg inV) | DMat44 | inline |
SetColumn4(uint inCol, Vec4Arg inV) | DMat44 | inline |
SetRotation(Mat44Arg inRotation) | DMat44 | |
SetTranslation(DVec3Arg inV) | DMat44 | inline |
sIdentity() | DMat44 | static |
sInverseRotationTranslation(QuatArg inR, DVec3Arg inT) | DMat44 | static |
sRotation(QuatArg inQuat) | DMat44 | inlinestatic |
sRotationTranslation(QuatArg inR, DVec3Arg inT) | DMat44 | inlinestatic |
sScale(Vec3Arg inV) | DMat44 | inlinestatic |
sTranslation(DVec3Arg inV) | DMat44 | inlinestatic |
sZero() | DMat44 | static |
ToMat44() const | DMat44 | inline |
Transposed3x3() const | DMat44 | inline |
Type typedef | DMat44 |