Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for DebugRenderer::Geometry, including all inherited members.
AddRef() const | RefTarget< Geometry > | inline |
cEmbedded | RefTarget< Geometry > | protectedstatic |
Geometry(const AABox &inBounds) | DebugRenderer::Geometry | inline |
Geometry(const Batch &inBatch, const AABox &inBounds) | DebugRenderer::Geometry | inline |
GetLOD(Vec3Arg inCameraPosition, const AABox &inWorldSpaceBounds, float inLODScaleSq) const | DebugRenderer::Geometry | inline |
GetRefCount() const | RefTarget< Geometry > | inline |
mBounds | DebugRenderer::Geometry | |
mLODs | DebugRenderer::Geometry | |
mRefCount | RefTarget< Geometry > | mutableprotected |
operator=(const RefTarget &) | RefTarget< Geometry > | inline |
RefTarget()=default | RefTarget< Geometry > | inline |
RefTarget(const RefTarget &) | RefTarget< Geometry > | inline |
Release() const | RefTarget< Geometry > | inline |
SetEmbedded() const | RefTarget< Geometry > | inline |
sInternalGetRefCountOffset() | RefTarget< Geometry > | inlinestatic |
~RefTarget() | RefTarget< Geometry > | inline |