Jolt Physics
A multi core friendly Game Physics Engine
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DebugRenderer::Geometry Member List

This is the complete list of members for DebugRenderer::Geometry, including all inherited members.

AddRef() constRefTarget< Geometry >inline
cEmbeddedRefTarget< Geometry >protectedstatic
Geometry(const AABox &inBounds)DebugRenderer::Geometryinline
Geometry(const Batch &inBatch, const AABox &inBounds)DebugRenderer::Geometryinline
GetLOD(Vec3Arg inCameraPosition, const AABox &inWorldSpaceBounds, float inLODScaleSq) constDebugRenderer::Geometryinline
GetRefCount() constRefTarget< Geometry >inline
mBoundsDebugRenderer::Geometry
mLODsDebugRenderer::Geometry
mRefCountRefTarget< Geometry >mutableprotected
operator=(const RefTarget &)RefTarget< Geometry >inline
RefTarget()=defaultRefTarget< Geometry >inline
RefTarget(const RefTarget &)RefTarget< Geometry >inline
Release() constRefTarget< Geometry >inline
SetEmbedded() constRefTarget< Geometry >inline
sInternalGetRefCountOffset()RefTarget< Geometry >inlinestatic
~RefTarget()RefTarget< Geometry >inline