Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for GetTrianglesContextVertexList, including all inherited members.
GetTrianglesContextVertexList(Vec3Arg inPositionCOM, QuatArg inRotation, Vec3Arg inScale, Mat44Arg inLocalTransform, const Vec3 *inTriangleVertices, size_t inNumTriangleVertices, const PhysicsMaterial *inMaterial) | GetTrianglesContextVertexList | inline |
GetTrianglesNext(int inMaxTrianglesRequested, Float3 *outTriangleVertices, const PhysicsMaterial **outMaterials) | GetTrianglesContextVertexList | inline |
sCreateHalfUnitSphereBottom(std::vector< Vec3 > &ioVertices, int inDetailLevel) | GetTrianglesContextVertexList | inlinestatic |
sCreateHalfUnitSphereTop(std::vector< Vec3 > &ioVertices, int inDetailLevel) | GetTrianglesContextVertexList | inlinestatic |
sCreateUnitOpenCylinder(std::vector< Vec3 > &ioVertices, int inDetailLevel) | GetTrianglesContextVertexList | inlinestatic |