Jolt Physics
A multi core friendly Game Physics Engine
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This is the complete list of members for HingeRotationConstraintPart, including all inherited members.
CalculateConstraintProperties(const Body &inBody1, Mat44Arg inRotation1, Vec3Arg inWorldSpaceHingeAxis1, const Body &inBody2, Mat44Arg inRotation2, Vec3Arg inWorldSpaceHingeAxis2) | HingeRotationConstraintPart | inline |
Deactivate() | HingeRotationConstraintPart | inline |
GetTotalLambda() const | HingeRotationConstraintPart | inline |
Mat22 typedef | HingeRotationConstraintPart | |
RestoreState(StateRecorder &inStream) | HingeRotationConstraintPart | inline |
SaveState(StateRecorder &inStream) const | HingeRotationConstraintPart | inline |
SolvePositionConstraint(Body &ioBody1, Body &ioBody2, float inBaumgarte) const | HingeRotationConstraintPart | inline |
SolveVelocityConstraint(Body &ioBody1, Body &ioBody2) | HingeRotationConstraintPart | inline |
Vec2 typedef | HingeRotationConstraintPart | |
WarmStart(Body &ioBody1, Body &ioBody2, float inWarmStartImpulseRatio) | HingeRotationConstraintPart | inline |