Jolt Physics
A multi core friendly Game Physics Engine
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IndexedTriangle Member List

This is the complete list of members for IndexedTriangle, including all inherited members.

GetCentroid(const VertexList &inVertices) constIndexedTriangleNoMaterialinline
GetLowestIndexFirst() constIndexedTriangleinline
IndexedTriangle(uint32 inI1, uint32 inI2, uint32 inI3, uint32 inMaterialIndex)IndexedTriangleinline
IndexedTriangleNoMaterial()=defaultIndexedTriangle
IndexedTriangleNoMaterial(uint32 inI1, uint32 inI2, uint32 inI3)IndexedTriangleinline
IsDegenerate(const VertexList &inVertices) constIndexedTriangleNoMaterialinline
IsEquivalent(const IndexedTriangleNoMaterial &inRHS) constIndexedTriangleNoMaterialinline
IsOpposite(const IndexedTriangleNoMaterial &inRHS) constIndexedTriangleNoMaterialinline
mIdxIndexedTriangleNoMaterial
mMaterialIndexIndexedTriangle
operator==(const IndexedTriangle &inRHS) constIndexedTriangleinline
IndexedTriangleNoMaterial::operator==(const IndexedTriangleNoMaterial &inRHS) constIndexedTriangleNoMaterialinline
Rotate()IndexedTriangleNoMaterialinline